That's essentially what Quake Wars did, Quake Wars only used that method for the environment, Rage supposedly uses that method for all the textures (characters, etc), though it isn't confirmed.
FWIW here are the very clear guidelines and rules that the EGAIR is campaigning for in Europe. I find this manifesto extremely useful when discussing the subject with people who are not aware of the deep issues of the tech (the main ones being massive intellectual property and identity theft).…
Currently working a new character in Zbrush - A Gravedigger/robber. I began with ZSpheres to get the basic shape I wanted and now I am sculpting in basic muscle groups and flab :p He will be quite stylised in the long-run and will have quite 'squat' proportions - not completely dwarf-like but not far off. These are my…
Update number 3 for the Dwarf project. Got some more of the clothing blocked out and I am testing wrinkle patterns on some of the sashes and stuff. Still blocking out some things and need to switch to working on those rock arms. Toes need to be adjusted and I need to get some smaller objects done like the rope and little…
Dig the shapes and the ribbed clothing is a nice touch. I'd say the hip seems rather wide and the accessories widen them more. It feels a bit dwarf-like (bottom heavy) from the waist down rather than an agile hunter ready to pounce on her prey. I think the folds on the neck scarf are off - they seem okay from the side but…
I believe writers have to struggle with the same things as everyone else in the games industry: lots of accommodation to budget and other aspects of game development, especially when writers have to jump in and write stories to games already thought out. But yeah, I'd put characters, emotions or feelings over plot most of…
I'll start out with the very first character I did. It was for my Basics of 3D course at uni. The course went for 12 weeks, and first got us to model a castle using basic shapes. Then it got us to model a jeep following a video tutorial. Finally they leaped up the difficulty just a bit and got us to design and model our…
haven't heard of space precinct. what's it like? voyager at least was doomed to fail, as they couldn't hold a candle to its predecessor: red dwarf. .. jk. verm: hehe, agreed. same here, except I missed out at the time by not even knowing about some shows because all sci-fi stuff down here was on at rediculous hours on an…
at first i think your right but it will not take long for the major hardware manufacturers to offer competing products and services. the general purpose computer market dwarfs the console market many times over. if they market some of them for games the publishers will fly to get titles on those machines because its a far…