There is no way to fix these references if you did not keep both packages (OLD and NEW). The correct way to reorganise assets, would be to move them to a new package as you said you did. The thing to remember here is that any references you already had will be pointing to the old packages. The old packages, while looking…
@ Nerf Bat Ninja: Thanks dude! Yes I am looking forward to working on the materials. Finally out of the Lost Woods of Lowpoly/UV/baking... mostly... @ l.croxton: No worries man, the whole reason I'm posting is to get harsh feedback, so thank you! But next time tell me if it sucks before I do the whole UV layout ;) . I'm…
Hey man, I have a couple critiques on your site. First off you need to remove some clutter from the website. I can almost guarantee you that an employer will not look at your "About Me" page or your "More" page. Your about me page has English errors in the paragraph (most people wont care because I assume English isn't…
Higher res pics would help. The pinching around the top two diamond shaped holes looks seems to be from the lack of any supporting loops around the diamonds on the flat spearhead sides. Generally speaking the edges on your high poly look quite sharp, which might give you problems when you bake the normal map. Usually…
Hi Teddy, Still have the same issue. http://imageshack.us/photo/my-images/196/ndolaunch.jpg/ There is a small difference. When I run nDO's latest build, I get a "Visual Studio Runtime is missing" dialog box. I tried the following at this point: I downloaded Visual Studio 2010 (both 32 and 64bit) I install It asks me do I…
Hey i am also working on a pirate esque scene for my Final major project at university. a few questions and suggestions? Where is the scene set? like world location and what era is it? this will help you gather architectual reference which would help this peice alot. may i also suggest you remove all of the 'special'…
Game play elements aside the art in this game is great. Total respect to the guys at IW for that. And i'm glad they sold so many copies. Games need to make money, the more they make of each game the more companies can risk experimenting with new games, or games that will sell less, yet be of high quality, but without the…
I think you're already at a micro poly stage...the only benefit you would have is to redistribute your optimized polys to the silhouette to make it smoother. Also, joints need support loops to bend properly. Assign a 100% black material on the mesh and check the silhouette from all angles. If you have edges within the…
Nice high res and bake. I think the red portion isn't quite working yet. It goes a bit orange towards the bottom, and it has so much removed, and in ways that don't quite match how real wear/tear would happen. For example, it looks kind of like the paint cracking that happens on old painted walls, especially below the main…
Not sure what you entirely mean. If you're saying to make LOD1 you'd remove edited normals and replace with smoothing splits, then that just seems a bit too time consuming and tedious. Yes there's no difference between a smoothing group split and converting it into a single chamfer edge, as long as you don't have a UV…