I'm afraid that there's no way to collapse 2 modifiers on the stack without affecting the base object. If you really need to do that though, what you can do is select all faces on EPoly Mod B > detach all (let's called it Obj_001) > delete EPoly Mod A & B > add EPoly Mod C > delete all faces > attach Obj_001 into that…
Small Update: Added a bit of light grime to the bottom, played with the Gloss map a little and fixed a seam that I noticed. Any last C&C would be great because I plan on throwing this in UDK soon to play with some lighting. After that I don't plan on changing the texture anymore. Thanks to everyone that has helped thus…
Hello everyone! I'm totally new to Polycount AND character modeling! So I chose the Little Witch concept to start off. I didn't detail out the body too much, since she has all these layers of clothes on. So here are screenshots of how far I am. Like I said, I'm a total beginner at character modelling, so useful C&C, tips…
Good job! I saw the resemblance right away. If you want C&C, you're giving Bob a pretty structured jawline that he doesn't really have in real life. I would also like to see some more fine wrinkles in the head and eyes. You did good, but I think you can do better. Again, great job though! Having people recognize your…
I believe he means that we hope something a little bit more ellaborated for a concept, like in this examples. http://www.google.com.br/search?gcx=c&q=female+elf&um=1&ie=UTF-8&hl=pt-BR&tbm=isch&source=og&sa=N&tab=wi&ei=cew0T-WnFdKCtgeUntC_Ag&biw=1680&bih=920&sei=c-w0T5DVO4eftwfUkainAg If you arent good at drawing a good tip…
The Sven (?) sword design looks neat, I like that. I think your Clockwerk set could be done better, his character is meant to be in a makeshift robot armor. Your concept seems to push closer to a clean sophisticated touch. The shoulder and back area could've been bulkier for that sweets silhouette shape. Sorry if it's a…
I hope I don't seem desperate for feedback by bumping my own thread again, but in a way, I guess I am. Right now, I'm not exactly sure where my level of skill is at and I'd like to hear ways I can improve my work. I've updated my diffuse and have added new spec, normal and glow maps to the piece. If anyone has some time,…
The arch stuff is looking good. I would distress some edges a bit, and maybe add a bit more dirt to some of your textures such as the pentagram. The building (the first pic you posted) is looking really solid (excuse the pun). Your anatomy is way off though. I would definitely suggest looking at some humans and check all…
step 1: C:\Program Files\Electronic Arts\Crytek\Crysis SP Demo\Game\Config Open up the file named "highspec.cfg" in notepad And simply change the 3 to a 4. step 2: C:\Program\Electronic Arts\Crytek\Crysis SP Demo\Game\Config\CVarGroups It should have files for every settings. What you should do is copy the text at the top…
Back! I've been travelling a little and started doing some freelance work so I haven't had a chance to update Tali but I finally have some free time so I'm going to back to her. Here is an update of the texturing without the omni tool. I still have a lot of stuff to do on the texturing, a lot of detail is missing the…