Windrunner's neck/back/shoulder/head setup still gives me nightmares, just restricts creativity so much. Either a) make the neck a different slot altogether or b) merge head and neck into one slot and have the back and shoulder separate. Her design revolves so much about her upper chest/neck/head area and having 3…
For the Scott Spencer stinger head, I think you should make it a) your own texture b) better (if possible) than the one from the video/book. If you choose to keep it that is, personally I think you'll want to remove it because it's like the Eat3D pillar: people have seen it and know the tutorial, so it doesn't show much…
good luck with future endeavours!!! Right off my head, a- your model looks like it has pretty much the same width.Go in and add in some variations in the width b- are you following a concept c- as suggested, iwould soften some edges up.and by soften i mean chamfer d- Youre not going to get a nice bake for your lowres since…
I went to the first blizzcon when i was in college. It was a ton of fun! Best part was I got to play starcraft ghost....Then blizz swept it under the rug and claimed they never heard of it haha. I came away with a little murky pet for my wow character. Too bad it didnt transfer characters. I stoped playing that toon long…
As said, that has nothing to do with government regulation. Junkie.. Look up supply and demand. I don't mean to be demeaning. But A: Wii was sold initially at a very low profit margin. The money is in the games. B: The Wii is made by the factor of 10 than those devices. C: Those devices paved the way for the Wii. Finally.…
Haven't been posting on here forever coz of lack of time for personal work. A few friends and some local artists here in the Seattle eastside just recently wrapped a little Batman Challenge for fun and a way to drive ourselves doing stuff, and this is my entry to the Challenge. Title: : ) Description: Why so serious?…
Many thanks for the feedback @Pinkfox , it actually makes quite a big difference. I think I'm almost there, some final tweaks and renders to be done, I made a quick video to show rain effects: https://youtu.be/eZU3Wppxsj8 @Lamo3D that's a very cool way to present asset B) looks good to me, just the backside feels a bit…
this all sounds pretty good, thanks for the confirmation guys. faster to apply and change color, less textures needed - i think for my way of working i can reduce it down to a single texture file now: channels R/G used for normal map data where needed, B used for greyscale overlay, A is the mask). that's quite a lot coming…
A - Figured that one out the hard way. Then went back and split all my edges by hand (I'm guessing there's a tool for this someplace that I'll have to find). This gave better results, but still the ring around each shell. B - Based on your other post (in the link), it sounds like Max has it averaged by default... which…
My tutorial writing skills are no where near where they should be. Re-reading it I think I can make it much clearer. I'll take another stab at it. 1) Plot your hair guides using splines. Align your splines so they will form poly strips. For the purpose of this example it will look as simple as 3. 2) Select the first spline…