notice PSU and HDD outside... PSU is the sore spot mainly... I think HDD is out because of spin-speed not terminal wetness... http://www.tomshardware.com/reviews/strip-fans,1203.html
When you skin a model to a bone rig each vert needs to be weighted to a bone at 100%, or split between bones that then equal 100%. You can't have something that isn't weighted, that would cause them to be"left" behind when your character moves. So the ring of verts you're having trouble with around the neck should probably…
If you don't adjust the Bias and Distance setting Blender takes the lowpoly as the center of your displacement map. If your highpoly is only outside (above) your lowpoly, you need to set the bias to half of the maximum distance, can be a bit troublesome to figure out, but the result will be a map from 0.0 to 1.0 not just…
-Rendering- If you own a video editing software, you can do a similar render style that I basically conjured up by doing multiple exports of different settings and then compiled them in After Effects. First Render Pass. Solid Textures 100% Self Illuminated Second Pass. All geometry white at 100% Self Illuminated with…
Normal map baked into a specific vector data difference between your LP and HP, so unless you do some weighted normal edit on your LP mesh which will minimize (not eliminate) the gradient on your normal map, you cant edit the mesh without introduce some shading issue. So the general idea is that you want your normal map on…
The best advice I can give is to buy the Styx plugin. Simply put it completely erases the ZB to Max/Maya scale headaches. There are many ways to set up a system to bridge ZB and keep your scale consistent but since getting Styx I have a perfect bridge that works 100%. I have nothing to do with the dev but this tool has…
please don't take this as an insult, it's more of a realistic point of view. i think one of your biggest hurdles is going to be that for $100, you get a copy of the game. $100 is what people would expect to pay for an AAA production. now, i'm not knocking the quality of your work, it's fantastic. it deserves to get you…
Thanks user38. I didn't touch the teeth/gums yet but I plan to. Slipped my mind :P Okay, I am currently working the materials in UDK. Having problems with the alpha as it seems to only want to respond to 100% black or 100% white. Still have a lot of lighting work to do as well. Having trouble with shadows in that…
well the units are always in meters. When you create a terrain it will ask you what size your terrain should be and for performance reasons it only offers you power-of-two options. You can chose resolution and meters per unit, so for your small environment you should probably just chose 128 by 128 and 1 meter per Unit and…
From the pic that you posted it looks to me like you enough topology to make that area work. I have seen nice results with a lot less topology, and good weighting. It looks like you have 100% weighted vertexes at areas that need blending Play with the weighting more I like to have one edge loop at 60/40, then 70/30, 80/20,…