Some good stuff in here. I think the biggest room for improvement is in your presentation. It kind of feels like you've thrown everything you've done on the reel, rather than just your best? I think you need to cut it down. 3:15 is a long ass reel. You have SO MANY walk/run cycles in this reel. Personally, I think you…
Nice to try a bit of editing at vertex level. Between the two halves, one can see the seam that makes the red surface appear sharp. If you want to get rid of that and smooth the final result : - select your two halves. In the ribbon modifier, tap "make unique" : no more instance. - in the ribbon modifier, tap "combine" :…
Stinkhorse cool! I'd say that it's going to be more difficult for mechanical items to get away without doing planning, especially for a perspective like this. I would personally do at least a little planning, but it is definitely great practice to do this sort of thing without planning, and it will only get easier as you…
Both of these software seems to have a decent set of features for aligning objects together and placing objects on other objects. But what are both similarities and differences between them ? I dont use aligning too much so I recently went in more depth and test some out and I was not little surprised to see Maya can not…
Hello! My name is Antonio Duarte Silva and I'm the team lead and Game Designer at Black Helga - a collaborative and hobbyist group of people from all over the world. We're currently working on a demo for our first game: Trickshot, and we're looking to add a new Concept Artist to the team. Note: This is a hobbyist project…
Hi, How do you motivate average 3D artists to raise their quality bar or how were you inspired by your leads, if you ever needed to? I think many of you have some thoughts from either side. There's also a specific case to my question. I have a problem with a character artist who doesn't want to learn (by theory, i. e.…
tl;dr: Compare fast and slow walks with video reference. Get up and compare the walks for yourself too, notice how your body doesn't move the same way in a fast walk vs a slow walk, especially regarding weight distribution. **************** Getting better. Don't worry too much about the treadmill just now, it's basically a…
@Amile Duan: Much Appreciated, thanks for taking the time to check out my thread :3 Head: This is going to be a bit of a general update, I've changed/added a few bits. Firstly the head unit now has some internals, if I were to ever create a Short film with this guy (which I hope to do), I would want to see inside the head.…
Well, I think that is partly because the current vehicle to play the majority of games (consoles) isn't exactly set up perfectly to switch over to online authorization. The online authorization and downloading of content happened after the current generation of consoles was designed and the business plan was to sell…
Good read. He makes some good points. I mostly walk away with "why, what worked in doom won't be translated into modern shooters any time soon" Dooms mechanics would work but only in some abstract kind of game where realism is suspended. Player speed is cranked up, the need for cover is inconsequential because most attacks…