This is a great start, really liking it! That torso then leg turn timing offset is perfect on the midair hit. In the anticipation for the first swing, I'd say to delay the head's tilt backward a few frames more. As well as give more time to the hand's attachment to club. It can help lead the eye to finally rest at the…
Love this thread, some interesting stuff to check out, Also I've posted about it before but the [ame="https://www.amazon.co.uk/Hyperion-GOLLANCZ-S-F-Dan-Simmons/dp/0575076372/ref=sr_1_1?s=books&ie=UTF8&qid=1423008126&sr=1-1&keywords=hyperion"]Dan Simmons Hyperion audiobook[/ame] is awesome I'm currently listening to…
I see improvements already. moving in the right direction. Tracer's core movement is missing the two small up/down in the steps from ~35 to ~65. Same for Mercy. That's the biggest thing making them feel flat footed. The main mass, torso + pelvis, has small up/dow each step, to the beat of the drum that's what gives Swing…
Oh boi I uh don't know how to multi-quote @Larry: Haha now that you mention it, it really does! I guess I'll take it and roll with it. :> As for pushing it further, it's mainly because I'm garbage at the whole PBR workflow thing, and I tend to have a really rough time with baking down normals and whatnot. 8D @Bostvic:…
I have my UCX rename script I can toss in, then you can mod how you need. I just updated it to do just simple rename as well. Need to update my random select as well. global proc UCXnameUI(){string $window = `window -title "UCXNamer v.0.9"`;string $meshName;string $meshSuf;string $meshLetter;rowColumnLayout…
"So as a 3D artist it's important to know what the performance impact of my choices are going to be in-game. I don't work for a massive triple-A company who's been doing game art for 20 years which knows the secret to performance, and since google doesn't turn anything up of value I'm left with the question: What is the…
So when I try to load your XAF file, it says it wants to use "Plane002" and your scene has "Plane003". So if I map 002 to 003 the file loads, but there is no animation. I guess your object was modified after you saved the animation. If I simply save the baked animation right after I open the file, then everything works…
A clear indication of what is expected and what the project is could help. Such as if everyone's working on it for free, then is the game released for free? Honestly that makes more sense then the countless amount of projects where the person says so-and-so would work for free, but then the games supposedly going to be a…
Oh my days! More videos! [ame=" https://www.youtube.com/watch?v=kYjsfFhji2M"]Nexon :: Courier Preview :: The Gama Brothers - YouTube[/ame] [ame="https://www.youtube.com/watch?v=mpMvJ-TE2jU"]Nexon :: Animation Timelapse :: The Gama Brothers - YouTube[/ame] The Gama courier was one hell of a challenge, allocating 52 bones…
Hey there, overall it looks nice. The first thing I notice, is that the water shader (I know that probably didn't even bothered with that since that is not your focus, at least sometimes that happens to me eheh) is a bit off from the environment. The water looks really realistic and crisp and the environment looks a little…