having the fact you are comfortable in either max or maya is going to go a long way in getting you past a typical HR door keeper if you are cold applying. Those are usually the people going through a checklist and filtering people before your work even reaches a lead or AD. Personally I would limit anything that I could…
I never had any wisdom teeth or maybe they are just delayed and i'll get them later on. Nobody should use Q-Tips, soap and water if they didn't tell you that, my cousin had the same thing. I feel the same way as you do OP about dentists, it is a nice pay day for sure and as it was said not many have your own interest in…
Thanks for the feedback Benton! I was trying to go for a more realistic look. The image you posted appears so far from the ref images I have collected. Although I do like the CoD image, it seems far from realistic, almost completely constructed of metal. It does look good, though. The Famas (in reality) is mostly plastic…
I just Google 24/7. (It's helps to have pre-set tag filters and mobile phone placed next to your ear when you nap :\ ). No cold calls or spamming just directly responding to individuals (some rep their studios) looking for artists. Averaging about 6 contacts per day (could be more but playground time with my kid won't let…
Level03D - Down with a slight cold....and a floaty thing? Not too much of an update. I have added in our Effects Artist: Kidman Lee light column and slightly edited it for what I had in mind in the middle of the scene. I have also added the new boxes and shifted a few of his troopers done by our Generalist Artist: Nabin…
I can easily see where you're coming from. There are thousands of people slaving away in this industry, some are talented, some are not. Most work on shit games for shit companies. It's no different than any other job, it just pays the bills. If you love games and want to make great games, do not aspire to get a job in…
my god dude- artistic growth like whoa. I cant tell if digital or not. I love the warm/cool approach you have. Its feels cold, but in a really lavish, and rich way. its hard to really pick a favorite. If I had to, I`d say the orange body in amongst the trash bags. At first it looks like a figure set into some kind of blue…
I love the Dead Space series (second instalment being my favorite) and i got to say: this is a really impressive work. The composition is great. Definetly go for that cold, eerie lighting. It reminds me of lovecraftian horror someway... The fog is great, and i apreciate that you didn't go over the top with the post…
...and yet despite an all pervasive stagnated tech point of view premised here, audiences today are able to enjoy via their collective heart's content whatever CG entertainment preference be it interactive, Film/TV or other, whereby enabling a multi billion dollar industry globally employing thousands too…
@arnov That's a very ambitious project to take on, something complex and long. The way the wood transitions on those chairs, it is exceptional: from painted blue to the wood grain underneath I mean, the close ups look beautiful on their own. I like that you've taken on the spirit of the environment (as well) that's so…