Try to spend some time and work on her further. Hazardous's miku tutorial on how to interpret an anime face: http://www.hazardousarts.com/Miku_Tutorial.pdf Work with reference. Plain cloth isn't so shiny unless it's materials like silk/satin for the ribbon, where there's some spec. Ditto for skin, it looks waxy. Boots can…
Anatomy looks cool, good style too. The facial features are solid, like it very much. I'm with Gir, I wanted to see a flaming evil demon too :( Crits! yes - I think that the shorts are looking a little too constrictive. I understand there's a big cup under there, but they really just seem too tight for an athlete to be…
I made some pants and did another pass on the hair. I feel like I have been string at this for too long so if there is anything that is starting to look off, please let me know. Next up: I think I need to do another pass on the hair. Now it looks too thin. in the way it's laying even though there are a shit tom of planes.…
Thanks for the reply shark2003! The reprojection process makes since, much appreciated. FYI I have been browsing the Marvelous Designer forums and found one important bit of info when designing your clothing, don't design it around a T pose. Use a character that is in a A pose instead. One of the great benefits of…
Hey man looking good! I think your cloth could use some more work. It looks kinda flat you don't have any variation in fold sizes at the cloth at the waist what makes it look kinda flat to me. i also think you should add the extra flap like in the concept. And the metal plates could use some more thickness. And the buttons…
Absolutely fucking loved it. Haters gonna hate. And the soundtrack was obviously one of the best :D If you're reading this thread before seeing the movie, you deserve to read spoilers. I think Sam made a "backup" of the grid on disk, then took it offline. He powered down the servers it was running on after making the copy.…
It can be fixed in zbrush later on but changing the for to much might mean you have to retopologies the model later on try and get the form as close to what you want as you can, it could save you alot of work later on. because if you get it right then all you will have to do is bake the norms and textures onto this model.…
you have this labeled as an anatomy study. if thats for real you need to delete those clothes off this guy and finish up more on the anatomy, wheres some things i did. shortened torso and thinned up the diaper waist. lenghtened legs (topwards not extending them furher down. thicked legs and moved them closer together,…
Okay time for a new series. I'm working on my final modeling project for class,and I've decided to make a "natural" Ivy (from Batman). Maybe next time I'll model her traditional costume. ^_^ So here was my first assignment for modeling a human. I'm pretty happy with it...she just needs hair and such. Here's my first…
[ QUOTE ] I dig the concept and the base mesh, but the sculpt could use quite a bit more work. The anatomy is way off, and he's lost the youthful look of the concept. There's a general lack of detail everywhere, and where there is detail, it's blobby and unfocused -- the cloth folds seem completely random. It looks like…