I've discovered one thing I did forget to do with my Photoshop file - I didn't enable my ID (maps) folder. Having that overlayed as helped with its overall look, but I'm still not having much luck with the specularity. I did try adding a Noise filter in Photoshop, but it could barely be seen to be worth bothering with. :-\…
I mean... I'm not sure what about your work makes it unsuitable for AAA studios other than... content? I assume you're drawing what you want to draw. You do it well. I think you should be applying to those studios anyway, you never know when the tides might cross over onto the work you like to do. It seems like it might be…
Solid start. Your portfolio immediately reads as focused on prop work, which is good! I concur with @Ashervisalis that building out more complete environments will help. I think even building out the presentation of some of your props would be worthwhile. The parking meter, for example, why not build out the whole thing,…
@JonJo Thanks for the detailed feedback, it really helps. Mario Dalla Bona's models are superb and I agree that texturing is something I have to work on improving. I find it hard to make the objects feel worn without it being overdone. I'll definitely go back and update the images to remove the watermark and you bring up a…
Thanks guys! @Valias, wouldn't have gotten this far without all of your help and reference! I even based some of my textures off of those pictures you took. @Habboi, that was mostly the result of me not knowing how to use color grading... I can't believe I thought both of those versions of the scenes looked fine back then.…
Thanks for the feedback and critique! Much appreciated :D @KartoonHead Removed the texture images, you're quite right about the texture images and I've removed them until I can update that. Dont know what I were thinking back when I were doing them, got more confidence than that these days. @Catchindusk Fixed! Now all…
This whole PBR is based on removing AO from texture because engine already adds AO at a vertex level. I see no point for removing AO from textures that are for surfaces that don't have a complex vertex level to make the engine add AO on them. This ground cracks was just an example I used quickly from CGTextures. This…
For an accurate texture hue, saturation you could use just a proper gray card or x-right color checker passport https://xritephoto.com/colorchecker-passport-photo to remove the sky color bleeding etc. Although I already misplaced mine somewhere because I had hardly used it after all. Nothing is wrong with just eyeballing…
The convert between edge, poly and vert has been added in the latest update: I will update again later with the snapping icon added. As for customising the top tool bars you can add/remove whatever you wish, it means you need to dig in a bit regarding the form editor which imo is not a bad thing. If you do edit the top…
Alright back to work again . Before I complete my lowpoly , I need some recommendation Recently I had thought of removing the red triangle thingy because it may not make any difference in game . But without them , it looks abit empty in the showcase . In addition , the whole model is draining alot of polygon ( due to…