May I ask how you are going to make controls more compatible for single player? because on the kongregate version trying to play as single player is a bit uncomfortable as all the controls are not really set for it?
The rubber eyepiece on the first rifle's scope is rather blocky, especially considering that it is the closest thing to the player in most views. The pistol grip could be rounder, although it's probably covered up by the player's hand in-game.
it only specifies that you need to buy ANY HD DVD Player. Technically, the 360 add on is a player. One of the guys here at work did it and bitched a little and got the 2 bonus hd dvds.
You win this whole thread. In the words of Mr Rollings. "You're not a musician, you're a record player player." [ame] http://www.youtube.com/watch?v=AyRDDOpKaLM[/ame]
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Dude, you put a ton of work already. Looks awesome!. The player movement is handled in the character or the player controller? I would like to implement that kind of camera movement but not quite sure how :) . Awesome work!
In the interests of player readability (which I imagine is taken into account even on just-for-portfolio models :D ) I'd suggest somehow lighting the spikes a little more, just to ensure the player understands the threat they present.
a 2 player game. each player controls a box that can go up or down at opposite ends of the screen. there is a ball in the middles of the screen that bounces. you lose if the bouncing ball exits your side of the screen.
Hi I have recently released a Minotaur character on the unity store. let me know what you think. link to the asset store link to web player Check out the animations in the web player.
How were these sculptures used in the real world? As an architectural element in a coffered ceiling? If so, the player in a game level will never get very close to it, so if you're trying to demonstrate knowledge of game dev art constraints, then think about texel density for a level and how many pixels this part of the…