Project/Game Info Hello, my name is Daniel Cook. I am a game designer for a new start up company, looking for an artist to work on my current project. The project is a 2D sprite based puzzle platformer, which will be targeted for release on XBox and PC in late fall this year. The Criterion - PLEASE READ This project is…
Hi everyone! I am a programmer with a desire to develop by quite basic skills. I wanted to practice my general 3D skills with an environment, so I created this cabin based on this concept from Mauthius Art. I wanted to practice creating a low-poly environment, and this seemed like a good fit. I also wanted to practice…
Hey, Recently I've been adding stuff to my unreal marketplace, and though I'm making a decent amount of sales I wanted to know what people would expect to be included in each pack. Currently I'm working on uploading various stylized assets to my store ranging from weapons, grenades, props etc which offers enough variation…
Looking good so far, keep going. What reference are you looking at? Do you have a mood board of examples? Ideally you could be looking at real-world examples that don't necessarily match exactly but have similar elements like wood handles with iron bands, or large worn blades. And examples of hand-high quality painted…
Since my first blockout, I've been truly free from focus and composition headaches. I think my blockout now has improved a lot compared to before. I decided that I wouldn't really follow the concept 100% anymore but incorporate more of my own personal elements. I spent a lot of time looking for more reference images of the…
Hi! Next to matching the curvature of low and highpoly more closely, the shape of the highpolys bevel can also factor in. I'd say here the "black" spots are the result of the average normal rays hitting the sides of the highpoly. Here is a series of tests with smooth and matching curvature + rounded and wide 45° edges,…
Hello and thanks for checking this out! My situation is this; I was given a very dense scene that was decimated and turned low poly before being handed off to me. It also came untextured. Since then I have put some basic procedural textures onto everything and it looks alright. I want to go ahead and brush the whole thing…
About Project Reality is a free modification for the Battlefield 2 (BF2) game/engine which aims to create a realistic combat environment for gamers. This includes adjusting the games various elements including physics, visual effects and game play. Along with changes to how the game handles, the PR team intends to include…
Netherrealm Studios seeks a skilled Unreal Engine Technical World Artist who will drive the creation of in-game assets, events and destruction. This person will work closely with Senior World Artists, Lead Environment Artist and the Kore Engineering Team to improve existing pipelines and implement innovative solutions with…
I'm seeking work estimates (time + hourly rate + estimated cost of assets, or time + whole project cost) from interested artists, please provide those in addition to any portfolio or work samples. You won't be held to them, but I need them to budget the rest of this project out. I need to include realistic video game…