Hello. One of my projects has finally moved to Zbrush for detail work, but I'm faced with a problem. I'm running Zbrush 4 R7, and I have the open borders on the mesh creased via Crease PG (polygroups) yet the subdivided and creased result is no different from the un-creased variant. Is this a bug in 4 R7? It worked without…
I feel like I should mention, incase it changes the advice, that I don't use Zbrush and I'm doing hard surface high poly modeling. Although that said, I really don't mean to brush any advice off, it seems like a lot of the advice you guys gave still stands. So thanks very much! This is a part of why I created this post. I…
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A little while ago, I suggested starting a series of "How To" threads about learning how to do some of the popular things in 3d art modeling as there are many different approaches for doing one thing. For example, this thread being about a building, do you: * model a brick in 3d, copy it multiple times to make a brick…
So I have a cube and I have used the crease edge tool on it. I have now deleted the history but the creased edges still show the thick lines. I know there's a way to delete this creasing data but I can't remember for the life of me how to do it?
Great stuff all as usual ! Brenly: Nice!! Here is something I've been creating lately. I poly-painted this fully in ZBrush using only the standard brush. Currently flat lit, no shader. Next level is to add scratches and some wear to the weapon, before I create the lowpoly. Thanks to Firstkeeper who created the great…
Most artists that i know use Max or Maya. They are successful environment artists that have good jobs in nice companies and this is something that i've been looking for myself. I've been a programmer and now i'm aiming for technical artist positions. I want to make a change in my carrer. Those artists that i known have…
the textures are pale, gray so is the rendering. The AO bake is also to obvious - there is to much gray scale noise in his face but first perhaps create a prober render and scene setup with 3 point light for example and FG renderer such as MR.