Yeahh Bro, as per my prescriptive it will b good for understanding low poly modeling and power of texturing, u can do chamfers on main visible edges for showing it smooth, and live smaall parts with hard edges. and yeahh for head light or any spherical surface you can reduce tricount like this…
Yeah, that gory image, to best of my limited medical knowledge, is due to A.) the pretty obvious bulletholes B.) The reports that his body was run over by his brother as he was escaping, and C.) the large hole cut in the side of the body to access the organs was done by the coroner to get to the organs, perhaps not the…
You can use an action(animation) from rig A to rig B, as long as the bone naming remains the same. This should give you the correct animations between the bones - so in local(bone) space. Select your new rig, open the action editor, and find the action that you're looking for. There might obviously be some clean up to do…
I'll critique! While I love this, I preferred the fighters before your final color grading. The tanish color is destroying the star wars color pallet I'm used to. I miss that dark gray contrast b & w associated with the empire. I'd also love to see some subtle red lights and glows coming off the ships, don't go crazy, but…
I like them. Often I agree with advice, but don't have anything to say or add to it. I also think it'll be a good way for people to know what comments and suggestions people are agreeing with when you are working on a project. You could use it as an A or B voting method as well in the middle of a topic, pick Awesome for…
If you're rendering in Max then it doesn't matter as you're not syncing the bake/destination via mikkt tangent space. You would only uncheck t/b-n in .fbx and check compute tangent if you want SP/UE/Unity to compute the normals using mikkt. But in my experience if baking to render in Max it shouldn't matter as I've always…
I do like the idea of tourney fees coming out of valves cut though the thing with them being added to a list of service provides is: a) each time we need to choose a service provider for the % split. (saving my split choices from last time would be a nice feature btw :D ) b) there are tonnes of these tournaments popping…
Wow, I feel bad.. you guys all gave great feedback and I didn't notice until now :( I'm currently on my way out the door, but I would like to address all your comments at some point. Here's where I'm at right now. I'm pretty happy with how its coming along. I'm sort of aiming for a French Bistro type setting. Hope you…
Windrunner's neck/back/shoulder/head setup still gives me nightmares, just restricts creativity so much. Either a) make the neck a different slot altogether or b) merge head and neck into one slot and have the back and shoulder separate. Her design revolves so much about her upper chest/neck/head area and having 3…
For the Scott Spencer stinger head, I think you should make it a) your own texture b) better (if possible) than the one from the video/book. If you choose to keep it that is, personally I think you'll want to remove it because it's like the Eat3D pillar: people have seen it and know the tutorial, so it doesn't show much…