cool! you really went the extra mile with the presentation -- all the bad ass poses with weapons and all. Looks like you've already got some good advice but I wanted to add something as it is an issue I am starting to realize in my own work as well. You might call it "cleanliness." A lack of cleanliness. Even with a…
Indeed Resident Evil 4 is hands down one of the best games I've ever played. I thoroughly enjoyed it and everything about it. I beat the game in 19 hours and 18 minutes finishing this past sunday afternoon. It had almost 100% of my attention that whole weekend. I must say the story is insane...i was thinking how wow that…
Sorry for the late replay. I have been very busy lately.Thanx everyone for the kind words. They really mean a lot to me. snake85027: Thanx man. Making the animation would be major pain in the ass. I had like 100 layers in photoshop, just to make the image. It would be hard to achieve this kind of level of details, for the…
better than one, worse than two. dunst was irritating & throughout, i was kind of hoping she was going to get the same treatment as gwen stacy in the comic (snap!). peter parker is not emo. every thing about whichever-goblin he was stunk, though the first fight was done pretty well. but venom was not only done wrong, it…
Most of his problems are self enduced by using unfold and not understanding the weight solver value (it corrects that weird perspective issue he complains about), its covered in the Maya help files, if he ever bothered to check... Always check the help files before ranting... heh. Unfold in max is crap too, that's why no…
you're currently way too focused on sculpting all the different muscles, that you're ignoring or at least not paying enough attention to the overal shape and forms, as well as the proportions. if i were you i would stop trying to sculpt such a muscular body, and go for something a bit more average, which will force you to…
It's common question from beginners.And yes it's hard to find clear explanation There are two methods: 1. Multi-Materials. In max you create Multi/sub-object material and to each slot you assing unique material with unique texture (sheet of texture), and thenusing Editable Poly you assing IDs for materials. That's how…
The red line points to the world origin which corresponds to the world origin in 3dsmax. They do that so you know when the root is offset from 0,0,0. Most people move the root of the skeleton hierarchy to 0,0,0 before export. If you had an animation for the flag skeleton you could "enable root motion" or "force root lock"…
Yeah, I'm a Dexter fan as well. The first season was amazing, the second would have been as well, if they didn't introduce that Lila character. Doakes kicks a lot of ass. I liked season three, but Dexter started losing his edge there. I don't like what they've done with the Rita character since season 2. She's a mega-bitch…
Are you going to actually make a thread in Contests and Challenges or not? I'd be happy to stomp your ass flat you just have to say when. If I have to join Dom War to do it then I will. You are planning on joining Dom War this year aren't you? What kind of idiot would travel to another forum, talk this much smack and not…