Hey Sam, they were sculpted in using just the clay tubes and a modified damn standard brush. Details on the technique are available here cos I lifted the info off bobo :D : bobo weapon demo worked on her face this morning, and detailed the backpack, detail pass on the skin might occur tonight... going to try the heavy pore…
Hey Anchang, thanks for your feedback :) I also thought that ! Now everything is implemented and now I start to add some details and refine her forms to get a better shape. current WIP I think I will use the Zremesher for the static parts like the shoulders, knees and the head part because for the hands and the feet I want…
Hey Polycounters! Levy is now completed and her she is. model There is a Marmoset viewer to check out at: https://www.artstation.com/artwork/1YWKL So now I am in the works on another character for the college I work at and the mini-boss to a game project that I started revolving around Levy here. Hope you enjoy! Levy in…
hey looks pretty cool! Maybe try to extraxt some lighting information from a normal map (just bake out a world space normal map and copy-paste the green channel in on top of your texture, then use some level adjustments and set to either overlay or multiply). I guess this is inspired by fanny vernges work? XD, if you don't…
Man that is so nice, and... fast! I might just suggest one thing, don't know if it's been said already. Man these breasts are huge. Been at the beach today and paid some, hem, attention to that. Even the hottest don't have them that big! And I actually think the your spy would be much cuter with a more modest clevage. That…
[ QUOTE ] hey dude, i like it. my only real "crit" would be that it looks like more of a renaisance theme than medievil. [/ QUOTE ] agreed, it actually looks more like a neo-classical thing, The modern corset and the tramp stamp make it seem so. I would just call her a Neo-Gothic killer. The lower part of the body seems to…
Hey @Quasar thanks for the feedback! I think I'll do another pass on proportions, your proposed changes are definitely closer to realistic but it's not really the look I'm going for. I like the idea of her having long legs + baggy pants, but right now perhaps the legs and torso could be a bit shorter, closer to your…
Hey there I think this is really good for a second model. Really...mine was terrible...maybe they still are? ANYWAY, in order to crit, it is important for us to know as much about what it is you are trying to do. Is this a stylized model? If not, then the proportions need some work? Is this your final topology? If it is,…
Hey.. I like the first and third from left to right, and I think you could add that shoulder plate from the fourth to the third as well. As you're going to revisit her anatomy, I would say try to decrease the mesh density, in my opinion you should first fix the main forms/muscles before you go to a higher density. If you…