Well the hardware hasn't changed much the consoles still push the same amount of pixels and polygons as they did back then. 360, everyone seems to have hit the 360's cap and is constantly riding that line without much new or amazing to do outside of changing visual style. PS3 being so crazy complex (on purpose) is still…
I use Autodesk Maya to create great 3D animation. I am very efficient in the software and I also have learned to model and render high quality imagery in the software. https://vimeo.com/169219359
Dovetail Games is currently recruiting for a UI Engineer/Architect for its studio in Chatham, Kent. For more information on how to apply please go to: http://www.dovetailgames.com/vacancies Come join the No1 Simulation Entertainment Company!
A rad custom paint job for the best armor piercing pistol. http://steamcommunity.com/sharedfiles/filedetails/?id=685558771 Please LIKE and SHARE if you wish to see this skin in-game! Thanks! x)
You seem to have varied from the reference - which is fine, but it does make it tougher for us to critique; we can't tell which changes are intentional and which are accidental. At the very least, you should add the mirrors & windshield wipers, and the tow cable really should have a hook at the end. The various hand holds…
Okay, I'll bite. I *think* what you're trying to say with your images on the first page is that the spare magazine can't be used to fire from where it is in the foregrip. Am I right? It's a spare. You don't store a spare tire on the axle, you store it in the boot and put it on the axle when you need it. Or am I completely…
Thanks wes. From what I've read, that makes sense. 2 channels at better compression. One thing I haven't concluded is whether the Uasset file size is representative of performance gain, as far as changing the compression is concerned. The asset has a source path to the original texture, but it is only there as a way to…
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Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…