Cheers KingKellogg, yeah I'm not very good at copying face likeness and the fact he's heavily scowling in the concept made it harder so I kind of gave up hah. Will have a review of the head before I bake out the textures to try and get a better match! Agreed on the clothes, may just end up tweaking them in Photoshop after…
moss is all about subsurface scattering. make a properly scaled SSS material combined with a decent mesh like arrangemonk said (not too sure about the normals facing upwards though) and you should be ~90% there. if you don't enjoy the long render times you can try to fake it with a material thats brighter at the edges…
Making a quality texture has nothing to do with making every edge white, but understanding that what makes a good, dynamic material is how your diffuse, spec and normals all work together. The spec should never be a second thought, and in fact with materials like metal, is much more important for believability than the…
I was running around with a katana most of the time since i didnt want to waste the m60 so i never noticed that the new uncommon zombies were harder since they still died in one hit. (To the face) But i did love that they dropped items. In fact, i hope they do more of that in the future. For example killing an army zombie…
Gears Of War did it already with character faces. One look at a head's shader will reveal a complex normal map blended over several wrinkle layers that can be faded in and out of the final normal map. Not exactly the use you've suggested, but the technique has been done for a while now. Also in prerendered CG, this has…
Hey Chris, Nice update! The clothing and rock arm are looking sweet. The biggest issue that stands out to me is the Face SSS, you need to make a translucency map. It looks like now you have it applied to the entire face which is incorrect. Thinner parts of the face/cartilage receive more SSS than other areas. Also the…
Thanks steve, I have been doing box modeling for 1-2 yrs. Maybe a few months with ZBrush. Each piece I make usually take 2-4 weeks, some only sculpt, some are full game-res models. I agree with not hiding the face with a mask though. I will see if I can make the mask half hanging, maybe wind blows it open or something, to…
This isn't to excuse what she's doing now, but I don't think it's fair to be quite so critical of her because, she (and anyone in similar circumstances) shouldn't really have been in this situation in the first place. Her work is okay, it's just not higher education/University level material and that *should* have been…
Okay, I took some more time to think about this and I have attempted to formulate what I'm not understanding: I understand that anytime you break your UVs your doubling the vertices along the resulting UV border edge so you can hold the two UV coordinates. I also understand that the tangents are derived, in part, from the…
Are you saying that nothing an attractive person does can be considered comical in it's clumsiness? You have no idea if a "star wars kid" video of a super model would be found as funny or gone viral, you're projecting. The problem is that you are trying to conflate generic bullying, which is wrong in real life or cyber…