Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a User Interface (UI) Designer to join our Toronto team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and…
This is crazy. 50% of her time spent looking for clients? Forget that freelancers typically work more than 8 hours a day, some of them a lot longer - she's spending 16-20/hrs a day to make it as a freelancer between clients and looking for clients? Honestly I think a much better use of that time is spending it on the…
OK, first there's no problem when you have a good attitude. Because persons who truly have it going positive don't attract negative attention. Yet if they do, and if they do. Your positivity will be recognized and acknowledged in the moment. Because it will be clear that's who you are, and what you like surrounding…
Update! Complete belt. Add folds on pants, create model of sword. I reworked folds 4-5 times, because don't really sensed gravity, volume and textile material. But with each new attempt i feel it better. This good study for me. Sword modeled in max, after splitting on subtools, some parts converted to dynamesh. Also like a…
Haha yeah it's true. This one actually didn't start out as another personal project, it's actually the model and texture from a (realtime) art test that I did (and I guess didn't get the job for), and I decided that I wanted to do a vray breakdown of it where I would eventually put the vray scene, the shader and the model…
Do you feel like you could talk to your parents into supporting you a bit longer even without a job ? One way around this would be to start a game art education to convince them that you're doing something useful and this is a whole other debate. But you'd be eligible for an internship that way. Or joining a modding team…
In my opinion there is no such thing as "stylized character artists" or "realistic character artists" especially with no experience There should only be "character artist able to deliver great characters no matter what challenge is thrown at him" You've got dudes known for a particular style but usually these guys have 10…
Sure. Physically based rendering in Unreal is implemented via a standard microfacet BRDF. The BRDF is the bit that takes in all the parameters and spits back out a reflection for each surface, where roughness is interpreted as a statistical heightfield of tiny facets on the surface of a model within a pixel. These facets…
Hey guys! I have toyed with a couple of things, mainly have started painting over some of the textures, mainly the staff and the mask, even though the mask still needs more lovetyed with Idle animation a bit. I have also created the base, finally! With grass that is affected by wind no less! It still needs some love (the…
Hi there, My reccomendation would be starting off as a generalist. Try to get your hands on everything. Get to know how to create characters and props and environments andd maybe some animation and FX stuff and so on. Challange yourself, be committed. If there is some competitions going on, try to participate, when…