real help: yeah, read the swizzle guide again and practice keeping to the tone of this thread: too bad you suck at texturing, LOL also, why the hell is this in game art workshop!?
I just need to put them onto the workshop, but these are the results in game, I wish I could do minor tweaks, but I am out of time. (Important life things).
A futuristic style desert eagle inspired by the color set of the Ak-47 vulcan. Images can be found at http://steamcommunity.com/sharedfiles/filedetails/?id=678159576 Texture file is also at the workshop link.
http://www.riotgames.com/articles/20131209/595/riot-internship-program Saw this while looking for more Riot tweets regarding last weeks Massive Black workshop. Eric Canete works for Riot??? That studio's loaded with artist rockstars.
Hi guys, sry if im asking this in wrong place but i dont find anyone more apropriated for this question. Whats the best solution to create in-game skill effects like fireballs, lightning and so one? Appreciate any info, tutorials, workshops, anything will be welcome.
Hi! I have been working on this for some time. I have learned new things about Marvelous Designer and Xgen along the way and I have continued to refine my workflow for this type of work. Hope you like it! :) Artstation Post: www.artstation.com/artwork/Jlwq60
Hi guys! This is a project I'm working on at Danilo Athayde's workshop. I'll finish it in realtime. Feedback as always welcome... I hope you like "Back to the future" best resolution here: https://www.artstation.com/artwork/0OE2K