What I do is just have a skull mesh (a subd one made in silo from awhile ago) and use that. Load your head teel, select a different tool (such as sphere), load/import the skull. Then select your head tool again and go to subtools>append, and select the skull. Then you can use transpose to position it. Turning on…
selecting faces: I find that the option "ignore backfacing" is kinda sketchy so what I do is rotate the model in wireframe mode making sure that the location of my pointer has no faces behind the one im selecting . i found it rarely impossible to come across a time when this was not possible. "what about when its the last…
Hmm, I was wondering this recently too. Basically any sort of "pattern select" stuff - like if you select 2 faces spaced apart by 2 faces, then can a "pattern select" grab every face offset by 2 in a similar way? I might have to look into methods for this, sounds like it might not be too hard to script (if nobody has…
i enjoyed the demo a lot. a few concerns i had in terms of game play relate back to what is always a concern with console RTS games. Is there a way to select multiple units without select all/select visible? say i just want to grab one set of marines and a warthog and issue them a command, or is that level of micro…
Spherize can do that. http://www.creativecrash.com/maya/script/spherize-selection-maya-plugin-pymel Also, this might work: Select the vertices you need>Create Deformers(Animation)>Sculpt Deformer(default settings) and then scale the locator accordingly to start ¨spherifying¨ the selected vertices accordlingly.Maybe will…
In UV editor go to UVs -> Seams from Islands to make sure all your UV islands have corresponding seams on the 3d model. Then on the model itself, select a seam, press shift+g (select similar) and pick the Seams option. This will select all of your seams. Now simply mark them all as sharp. (ctrl+e -> mark sharp).
Normally you'd go back to object mode or have a face selection to do the mirroring. If you're still in an extrude, it's trying to mirror the faces you had selected for the extrude (even though they're not visually selected). And failing in fun ways now that I'm playing with it. The control box not popping sounds like a bug…
For edges and verts, it looks like these for options (can have any combination of these options except for having the middle two at "unchanged" - because nothing'll be altered then). For edge selection, it works on each edge selection, for verts it works across all selected verts at once. So, aligning between endpoints and…
Its all in the help file if you have not checked it out.. By using the Advanced modeling tool and selecting multiple edges, by holding down ctrl and middle clicking you will cut the edges.. as far as the "influence", its a soft selection.. use middle click and drag to increase or decrease the soft selection radius.. you…
Thanks for the reply. I tried exporting the package a few times and it didn't work. Like I said, I only got the models and textures. I figured it out by selecting the scene file in the asset browser tab, right clicking, then selecting "select dependencies". THEN ctrl click the scene file to include it in the package(with…