You can actually get away with a single uv layout for both layers. Make an atlas layout, no overlaps, all inside the uv square. Use it as-is for your bakes (normal, masks, ao). Tiled textures can have their own per-texture transforms which make them tile across the atlas. You can align the uv islands in the atlas layout…
a while back a made this big ass post in a gumroad thread, pretty much lays out a baisc but totally doable marketing strategy. ill paste it here. Preface: this turned out to be a much bigger post than I expected :P I won't go too much into it but I am using similar techniques in internet marketing in other niches (non game…
Preface: this turned out to be a much bigger post than I expected :P I won't go too much into it but I am using similar techniques in internet marketing in other niches (non game industry stuff) to make quite a decent bit of side passive income outside my day job, so these concepts work, and I'm not talking outta my ass :P…