Updating one of my older vehicle models to be more higher in polygon count, the Futuristic Shuttlecar. I'm updating this model so that I can "take it further". For reference on this vehicle, you can follow this link pertaining to the model: http://www.polycount.com/forum/showthread.php?t=98175. I will post more updates…
You can separate out the part you want and then dynamesh just that part. That way you get different subtool with more polygons. So the face, hands, feet, etc... can have more density polygons then rest of the mesh. Raphael Grassetti tutorial "Design and Anatomy Package" really explains that well. hope that helps. :poly122:…
The front shot I really like. The side shot, however, looks in need of some help. His forhead slopes back on too much of a sharp angle, making his cranium look rather tiny. There's also some odd geometry issue with the neck muscles meeting just below the Adam's Apple. I'm @ work otherwise I'd write more of a C&C, but I…
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
Quixel 1.8 preset - C:\Users\siraniks\AppData\Roaming\Quixel SUITE\presets\Master Quixel 2.0 preset - C:\Users\siraniks\AppData\Roaming\Quixel SUITE\presets\ID Preset that's why ID Preset was blank - None (Default) on 2.0 but theres a problem here, when i load my saved preset with this quickfix, no materials on it and when…
Yes, this is a pretty frquent problem for some reasons. I had it too, and found pretty simple solution. To fix it do the following: 1) Open file C:\Users\Public\Pixologic\GoZApps\Maya\GoZBrushToMaya.mel and in the beginning change the variable to thisglobal string $GoZPublicPath = "C:/Users/Public/Pixologic/"; 2) Open file…
http://blenderaddonlist.blogspot.com You guys do know that you don't JUST have to program in C to add functionality to Blender, right? You can't make C or C++ plugins at the moment but there are loads of Python scripts out there already. And if a wanker like me can script Blender with Python with relative ease, I'm sure…
Having a similar error as someone before Created command line: "C:\Program Files (x86)\Steam\steamapps\el_terrible23\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "c:\program files (x86)\steam\steamapps\el_terrible23\team fortress 2\tf" -nop4 -nox360 C:\Users\Ryan\Desktop\TF2\heavy\testfiles\testhat.qc Just stops after…
I would be more inclined hiring someone who has programmed games before over someone who knows how to write objective C. Game programmers probably know some form of C and switching to objective C should not be that big of a deal. I'm pretty sure you need to find someone with an apple as well since i dont think you can…