Yes, starting from big and ending on small features. Also after some experience with modelling before you start to work on the model you make a plan of actions in your head. Thanks' like 50% of work.
I agree. The wall of buttons is intimidating. When modeling, who has use for 50+ buttons on screen at any given time? Hotkey the primary and most used functions, display the secondary functions in the UI, hide the rest.
It works 90% of the time I use it, 50% of the time You will have to use the Rotate Tool that appears to lock the direction of the edges and even scale tool(with central ultimate gizmo AKA proportional scale) for size adjustments.
Fantastic looking. How small the art team really is? I remember Remedy and 4A Games saying they are a very small studios with teams of 50 people. It may be small for AAA-studios but from indie's perspective that's huge.
here the price is 20€ lower than normal retail prices still super expensive (the price of a wii game, 50€), but lower than 70€...yeah we have to pay 70€ for a game, that's 100 $CAN, Adam
Propaganda? You do realize that they have been this way since the 50'ies, right? Also, any country that has relations with the far east recognizes them as complete fecking psychos. This truely is stranger than fiction.
Stubbs the Zombie has commentary that reminds me of the commentary you would hear for something like Futurama. It's informative and yet entertaining. Also, the soundtrack for that game is great. Hipster bands covering 50s and 60s era songs.
texture is too noisy and bright right now - the base material should be in the midrange, like 50% brightness - also replicate the designs from the concept, you've got a dragon design going on when the concept features an eye.
Mmm okay. I did better this time. guess we talkin bout practice and i prob finished this altho its lost some energy along the way i think, too much blending at 50%
You could also easily fix this with Photoshop. Only thing you have to do for this is to change the UV-Layout. Pics: Before After Old Normal Map Using the "Smudge" Tool in Photoshop with a strength of about 50%