Again, it has been a few months since the last update. But I've had a bit more time to work on the scene and I wanted to share some new images of the current state. Modeling/texturing in the main area is done, however.. this is still CryEngine 3.5 and some materials could really benefit from the BPR in 3.6 so I might…
I think you should gather more references and use them. Just look at the pelvis. He's backward. Your bones are a bit too boxy, again look at this femur He looks closer to a cylinder than a cube. Same goes for other bones like the humerus who should be a bit thicker And you also should keep in mind that bones aren't floaty…
Sooooo I'm taking a break from this one for alittle bit and then coming back to correct some things I noticed but this is where it is right now :) suggestions are still welcome as always.....I must get stronger....better..faster.....sorry couldn't help it. anyyway <iframe src="https://player.vimeo.com/video/226551940"…
[ QUOTE ] I know how to take high poly to low poly but i couldnt really see the point to doing that on any of these props. [/ QUOTE ] What johny said plus it shows a company you can do it. While your work is pretty solid for what it is I don't really see anything that would be in a current generation (360, PS3, PC) title.…
Theres that crazy Gel-pack type stuff that is in one of the DM space maps in UT3. It's uber slow travel, but offers a cool sort of 360 fighting/traveling style (could manipulate the speed in the volume in the engine though). Might be a bit slow/complex/out of style for this map, but an idea anyways. All I can picture for…
it could quite possibly be a psu problem. a while back my old psu started shuting down during windows.. and then it started shutting down right as the system powered up, i then reset the cmos which reset my speeds back to normal (was overclocking my cpu 700+ mhz and had my ram at 3.6 volts, it was ddr utt-bh5 voltage…
@Fabi_G nice! It's cool to see how you managed to texture this with a simple atlas. Regarding the textures maybe you can push the sci-fi/tech aspect of the prop by adding some patterns on the glass (such as what's done in the concept). Things like these maybe:…
Artist must be familiar with Unreal Engine 4 and possibly Speed Tree. We're trying to recreate this scene exactly as you see it here when it comes to the foliage and would need you to create all the foliage props here including the trees which hang over the road. If you're interested in the job please send over a PM and…
Bethesda Game Studios is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles. Requirements * At least 5 years of game development experience with multiple titles shipped * Extensive experience programming and optimizing for the Xbox 360 and PS3 *…
Hey, kinda a stab in the dark, but I just bought myself an HD-DVD drive for my 360 while down there for PAX so I could get the snazzy deals American's get. Problem is that now I need an American address to get my 5 free HD-DVDs sent to (Yay for not well thought out plans!). Would any of our American members be willing to…