Houdini better becouse its future of modeling and VFX and animation but need some time for learn and adapt soft for your workflow if you need fast modeling tool still softimage, simply Rigging softimage, softimage still can to everything But softimage dead! so I highly recommended check Houdini for more experience and…
With some of the staggering sales numbers of a few recently released games, I don't think AAA is going anywhere. But I do feel like things are really heading to the hollywood vfx model of hiring employees. Which really sucks if you want any type of stability in your life, and the games industry is already super unstable.
@Crazyfool: She looks amazing! Might be the prettiest Chun-Li I have ever seen because she looks so believable. Congrats on this wonderful piece! :) @Spiderdude: Nice! I really like what you did with this kick vfx! Long time lurking this thread, tomorrow I'm finally gonna join in! Creaturebox woohoo!!!
I am assuming you are meaning an environment to showcase your in game VFX work e.g. water, fire. If you go on the Unreal Launcher, go on the learn tab and scroll down until you find the "Particle Effects" environment and download it. This already showcases things similar to what you are aiming to achieve and is free to…
If somebody already in Van is not picky and badly needs a 3d job, there's a lot of work between feature film, vfx, and seriousgames (3d training dev at BCIT for example). Lots of small paying 3d gigs too. Time in other similar industries can still count once you get back into gamedev and haggle your pay.
Make it every month and a half...you don't want to keep them waiting but don't sound like you're being pathetic and desperate. I had a friend who kept mailing a VFX company here without even being specific what he wants to do and just eventually got black listed as spam.
OT but regarding credits. I was checking out a former 3D school classmate's IMDB list and was stunned by the length of projects he's worked on. But then realized that working on tv/film projects, he was on a faster turnaround environment than in multi-year long game dev ones. He currently has a fancy title too: vfx…
[ QUOTE ] Why not? [/ QUOTE ] because, i AM the lowest common denominator and proud of it. i like big explosions, i like eye-candy women, i like 2d characters, i like flashy VFX, i like credibility stretching story-lines with a high concept. as long as i watch it and have FUN.
if you think its a headache and complicated in games. go work in vfx/movies in a very rigid pipeline :D yeah this shit is annoying and the amount of maps/layers for a usual texture is insane. there was a tool for 3dsmax ages back that allowed to load a psd and it would rebake all layers. but thats ages ago and i didn't use…
I was thinking of going to dave school in Florida after my time in the USAF because its short and there is no prerequisite courses to be accepted. Except its close to family and it would be distracting. http://www.daveschool.com/ The dave school is more of a 1 year tech school, is there any other VFX schools like this…