What's your target destination? UE4? If so, have you tried a synched-single smoothing group bake? If not, do your shell seams match your smoothing groups? Also, I agree with m4dcow about the UVs
Heheh ya padding. Just for future reference you can usually get away with 8px of padding at 2048, 4px at 1024, and 2px at 512 (although depending on your target platform you may want 4px at 512).
Awesome concept work! Love the illustrations! I really like the concept; like blink from marvel. Makes me think of an ability that could transport or redirect malphs ult, or a number of teammates onto one target. Nice!
Got the game at Target for 37 bucks!! This games makes me want to launch my PS3 out the window, and jump out behind it to stomp it into the ground! But I have fun! :) PS3 ID Quokimbo if anyone wants to battle! :)
I wish they just combined the methods of getting new weapons. You could still target certain upgrades through achievement grinding, or you could accrue them through the drop system. But then there would still be achievement servers.
Why would a covert ops soldier want essentially a giant white 'X' on his back? I sense a german tank fiasco here with this poor guy. Of course, it could be worse. At least he doesn't work for Target...
I saw one of the guys at work playing this friday. It looked fucking god awful. Its like they dont actually know their target audience, is this for kids? Is it for adults? The only thing for certain is that it looks like a huge pile of shit.
Quite often using edit poly on the stack will result in corrupted meshes. For example doing a few collapse edges and then and then an undo can do this, so when I am optimizing stuff I try and using target weld.
Best thing is to do some quick tests to see which baking app makes seamless results in your target game. Sascha's method is not the only way. If you need more control... http://wiki.polycount.net/Digital_Sculpting#ES
Actually im trying to put it in just UT. And im using 3ds2unr because max wont load actorX and because that i use vertex animation (i use a skinned version of my model to make morph targets with)