Some wear and tear on the slide, grip and frame.. Nevermind the wonky normals.. somehow the viewport shader in max 2014 screws them up. they look nice in marmoset and max 2010
Check this slide deck about the foliage in Horizon Zero Dawn, there is some relevant stuff at about 74 https://twvideo01.ubm-us.net/o1/vault/gdc2018/presentations/gilbert_sanders_between_tech_and.pdf
Seemed like kind of a shameful promotion and the Restart/Quit thing was pretty fucking cheesy... At least it ties in with how he's feeling about Gail so I'll let it slide.
So Zeni finds the resource to smack down a person who made a Skyrim Map App for Mobiles somehow, yet they let this one slide? Talk about weird science...
Thats a very valid point. The part of the wrist communicator is designed to slide out, if the user wishes, but i can see the buttons being more used in the perpendicular position. Thanks
i prefered aots cover system, i hated the magnetic stick system it feels much more natural to me to just run up and duck behind somethign or slide into it
It's weird Painter still doesn't have easy fix for this . Designer baker has "skew " mask option for example . You also can project base box UV on the floating geo ( if it's one sided ), bake object space normal map and re-bake it to tangent space in any 3d package. Sometimes helps with complex things.
I can't agree with this more, speedtree is awesome but it requires you to go in and play with near every slider to really get a handle on how it works. Their documentation is barebones and their tutorials, while getting better, are the same. The way Speedtree handles materials in the modeler is wretched in my opinion and…
Windows 10 Pro 64Bit v1607 ASUS Rog Strix GTX 1060 6GB Driver 376.60 I've had artifacts and sometimes even Toolbag crashes with the baker with 2 different drivers. The arctifacts don't appear to be completely random, they are consistent for each mesh but I don't know what causes them to appear in the middle of flat…
Open a new document to whatever size you like. Marquee selection your detail (in this case a rectangle, this is where the "area" of the normal will be....essentially what part gets beveled up/down). On the NDO2 menu hit CONVERT. After it does its magic the menu will have all the controls for adjusting any aspect of the…