Like i said in my first post, the easiest way to solve this is with a freeze transforms null. As you can see the freeze has transforms, which are related to the global_srt null. The local transforms are zeroed out by the freeze null. These things are rigging basics. The deformers, or call it "bones" are only constrained…
Thank you both, keep the comments and suggestions coming, I asked for it, you are not sounding like an art director, don't worry. I'll stick with the current leg configuration and not add additional joints. I pose them at the moment in a mid position, I will not reach such a minimum reach as in the image with the current…
Nekhro: Well spotted. I was kind of hoping it wasn't very noticeable. Thank you! jhoythottle & BradMyers82: I think most of the issues you have mentioned stem from the pose, which is by no means final, as I explained in the original post. The curvature of the legs is slightly exaggerated by the pose, but otherwise…
Stability in game development and most other competitive positions depends on the value you bring to a company. Sure you might get your foot in the door, but staying in the job will require you to keep up-to-date on new software, processes and industry trends. As an creative person, or rather person looking for creative…
I think unfortunately it’s a risk of any application. I once went to a recruitment evening, followed by application and job interview, only to be offered a salary that didn’t cover my living costs especially in the location. I had to turn it down. Most times applying for a job isn’t that time consuming, and if you don’t…
You seem to have the bicep and forearm bulges as low-lying, flat cutouts rather than larger masses on top of the boxy underlying structure. You also don't seem to be beveling a lot of this. The U-shaped segment holding the knee seems to be thinner from the front than the concept as well The fists seem longer than they are…
Thanks for the positive reception guys! @Amatobahn Its probably a little too crazy. Haha @dkeez Thanks! @Augh Im glad you are enjoying the game. Its also nice to hear that the little details and extras aren't getting lost. @Sean VanGorder Thanks! That texture is actually one of the few that I got to do in full color.…
First of all, I love that prop, great job! I agree with the others about the wear. I feel it and the level of dirt, in this case the lack of it, is inconsistent. Some notes on what I'd expect to see on a jukebox this worn: My rule of thumb for grime: - It accumulates in corners, hard to reach crannies and under overhangs…
I realise this is an art-centric website but I am posting this here in the hopes that you or someone you know is a good fit for this position. Employment type: Full-time Experience: Mid-Senior level Job function: Design Job description Frictional Games, the creators of Amnesia, SOMA and Penumbra, are looking for a gameplay…
Hey all together, I just got to check this post again. Thank you all very much for your feedback and knowledge. Indeed its really by far not the best mesh to work with further (it shows also i still have to learn much about character retopology, reflecting the last days until now...). I have to try and fix the mask then…