It's all about the grid. You'll create a modular kit with pieces that have one of these properties: 1) Pieces that begin and end on major grid lines. 2) Pieces that begin on a major grid line but end at some arbitrary point to which you can use for vertex snapping instead of grid snapping. 3) Pieces that neither begin or…
As you can see here, I moved the background professors to the first version, and I'm now trying to put in flat clean surfaces, before starting to polish everything without the lineart. I ran into a problem with the crude lighting on the main character, which I placed on the greyscale layer. I need to find a way to remove…
Bit old thread but maybe some Blender users are still reading this and find it helpful. Thanks for sharing first of all! I'm working with Blender as well and started recently to use the Quixel Suite again, therefore I created a gradient material too, before I read this, with a slightly different result in the end, compared…
I'm glad you like it, and your critiques are very welcome. TBH I've always had a hard time adding more specular to my materials, once it looks realistic I always stop .. so I'm still learning to keep adding it beyond the real without making it look ridiculous. :p But yes I did completely forget to set the reflection for…
As far as I know one colorimeter can be used for multiple monitors and you don't have to calibrate the devices every day either. I think the focus should be on keeping consistency throughout the work-environment and follow established standards of output for the end user as well since what Clos3d says an image will look…
Well, you've got some good stuff in here, but right away, I would toss your reel aside if I were hiring. Every single piece is listed as WIP. It's as if you never finish pieces. An instant red flag for employers. As for the animation, like I said. There's some good stuff in there. That said, each piece seems to have the…
I would say the difference between the wear in the reference and the wear on your image is that the reference has more natural wear, whereas yours looks like scratches. There is a huge difference between the two. If think of it in terms of history, rather than sole observation; lots of hands have touched that gun and every…
I think what he really means when he says AAA versus Medium is the actual level of detail. Replace AAA with a model viewed up close in first person view and medium with third-person and it makes a bit more sense. Especially with his comparison of a first person shooter weapon where a lot of areas are relatively linear so…
The H in harry stands for "Hardly Working" Anyways, thanks for the words dudes! So to address some stuff: I'm sorta kinda really attached to the start and the end being separated by a rest moment. That being said, I think I can really do alot to zazz it up and make the transition cleaner, but I feel justified by…
You can't really ask for very specific tutorials like these (about triangles) for low poly modeling, since it's a artist to artist basis and there really isn't a standard you can look for, outside of learning the basics and creating your own stuff in the process. For example, the 3 finger setup is something old artists…