i am running firepro w7000 and no issue with toolbag2 or anything else for that matter. toolbag1 had flickering displacement but everythign else works fine. however, this only happened with older certified drivers. latest drivers work fine for me. i can even play the latest PC games at very high spec which was a surprise…
When trying to become a character artist, anatomy is king. Everything else is second. You can have the coolest clothing or concept but if someone else has better anatomy skills as a character artist, they will almost always be on top of the list. That's what I have always been told from people in the industry anyway.…
It can lead to problems if the stretching is extreme, but since it's still pretty regular and smaller than the overall resolution of your mesh I don't think it will cause much of a headache. Also I don't see a practical alternative unless you want to retopo for this one single pose which makes it less usable for anything…
I used both and I prefer max for modeling and maya for everything else. Also if you will try max then consider using WorkPlane script which works like modos Work plane but this one has more features. It is super useful! http://miauumaxscript.blogspot.fi/p/commercial-scripts.html The best thing in max is the modifier stack…
I'm glad you found a workaround. The original problem is a scope issue. The variable "exportFolder" exists inside the IF/ELSE statement, but not outside. So when you try to add it after the IF/ELSE there is nothing to add. It's a simple fix: fn ExportFBX filePath createFolder ObjName = ( exportFolder = filePath…
Why is Game Stop to blame? FUCK THAT! It's the parents decision here. No one elses. So tired of people think it's someone elses fault. Oh my god McDonalds made my kids fat!!! Fuck that! It is the parents fault and their decision. If this mother feels her son is mature enough to play and I'm sure he has already played then…
And in a production environment, asset friendliness is another factor. i.e. could someone else pick up the model file and your textures and be able to easily edit them? Did you name your layers/objects/PS layers? How destructive/non-destructive was your workflow? Nothing worse than pulling up someone else's art to find…
Im thinking that whenever you are asking for help, you could try helping someone else. And whether it's on a forum or in real life, I find it kind of annoying when someone asks a question that they do not seem to have properly researched or tried before, especially if I can find the answer on google. So I'd say whenever…
i've met a few french people. a couple were okay, the otehrs were not so. i generally find french people to be even more annoyingly arrogant, xenophobic and self-centred than the americans who often seem to have arrogant self-centred xenophobia wired into their very DNA. the country itself is nice tho... i hate the fact…
nice start, but not there yet, capturing someone else or someone elses work is always a challenge. i'd say the jaw is a little to boxy compared to the original, it's not that thick agree on the eyes with pior and i also think that eyes and mouth could get a little update especially when it goes to clean forms try as less…