I bought 2 copies expecting a co-op campaign and i should have cancelled one :( (in the Relic forums they said it was a co-op game, LIES!!!!), so now i'm terribly disappointed with the game. The "free DLC" of "exterminatus" is like a bad joke for me, free huh? don't make me laugh. They rushed a lot in the development and…
I started very with a very "freestyle" approach which was quite a bad idea. Didn't gather enough reference and the concept was quite boring. I knew I wanted to make a town environment but that was pretty much it, so the first blockout was quite flat. After getting some feedback from others and getting a better idea of what…
From wiki Level designer A level designer is a game designer who creates environments and scenarios using a level editor and other tools.[18][4] Level designer will usually work on a level from pre-production to completion; working with both incomplete and complete versions of the game. Game programmers usually produce…
Wow, Daaark. Ease up on the cynicism. We get your point. People ought to learn the basic tenents of coding properly, and not bother other persons with constant requests for a leg up. There's no need to harp on it to this degree. The guy was asking for a push in the right direction, not a diatribe. As to kwakkie's question,…
[ QUOTE ] I've noticed that for PC games, the "polygon limit" is a bit more flexible than for Console games. For example, the game Freedom Force suggests a poly limit of 2k polies for custom content player models, yet has figures with as many as 3.5 k tris as player models. Then again, for some bizarre reason all of their…
I liked the game, and there's a lot that I love about it but I won't go into that because it's not going to help build a better game..Above all else-it's not at that addictive state yet. Here are a few ideas to help move it towards that state. Giving rewards to the player, on a small-rapid scale would increase the…
I would like this feature added to Polycount as well. It would be even cooler to include some of the other engine's players such as Neoaxis and Shiva. It's a shame UDK doesn't have a web player (yet?).
Yes I did, sorry I forgot to add in that my player is set to "Player". I triple checked this when I first ran into the error to make sure that I had that set.
usually the player car has realtime relfections (wich is very expensive) the cars of the opponents probably use a hybrid of prebaked cubemaps when they are far away and screenspace reflections when they are closer to the player.
http://andykim.carbonmade.com My FOTA: Ice Level piece is most relevant for this position; it showcases my composition work to lead the player, sculpting the terrain, and applying the texture on the terrain to, again, guide the player.