I need to just sit down and try all the brushes. I think i use like 4. Clay, clay tubes/building, dam standard, hpolish, pinch, trim dynamic. Ok that's more than 4 but that's all i really rely on
These are really cool ^^ I'm currently trying to learn how to make landscapes in Unreal 4 do you have any wiki's or tutorials etc.. on how you got these down ? My WM creations tend to be off scale when imported into unreal 4
DUBYA OH DUBYA WOW. Video 4 was just so amazing, I can't describe it. I absolutely cannot WAIT to see games that utilize this engine. Half-Life 2 ain't got shit on video 4. Seriously fucking impressed here.
I really like the dragonblade theme, and I must say so far so good, work a bit the facial proportions and shoulders but overall is great, also in the wepon concept I like the 1 and 4, maybe 4 is better it looks sharper and cleaner siluette, keep it up!
You can forget about skin pores at half a mill. Definitely time for a new computer. Even old machines running 32bit ZB with a core duo and 4 gigs ram should be able to divide to 4 mill meshe. It's how ZB was developed as the hardware was limited at the time.
penis + mouth = job I'm not the only one! ..right? edit b4ban: internship during my final 4 months at school, just continued to full time after that..quit 4 months later and moved to japan..2 years later, moved back..back at square 0..
Looks like there's roughly 3-4 pixels per game inch which is pretty standard (4:1) The character has a shit ton more res. pixel density stuff like that is always going to stick out like a sore thumb. Its all about the gestalt
Does anybody know if I should be able to render this in Max using Mental Ray and 4 gig of ram (currently I have 2)? The model will be iterated to 4 mil tris with displacement, 4096 res texture maps, final gather, hair and fur modifier and a sss shader.
What the fuck? There is a level cap???? Why the hell did they put 4 perks in it so you can level up faster, I picked all of them but basically wasted 4 perks since the only usefull thing about leveling is the perks and skillpoints? Damn thats annoying...
I'm jumping onto Unreal 4 from Unity 5 and am still getting the hang of things. In Unity I can toggle the widget's orientation from pivot to center, and I could move along the world or local axis with simple toggle of a button. Do similar controls exist in Unreal 4?