Did some work on the face as advised, and moved on as I need to wrap this up soon. I 'm thinking if I should change the solid hair with textured planes or better invest my time working more on the textures?
Why you sculpt each model individually, instead of make some tileable texture and wrap them around model ? I see quite a bit of repeating patterns of this and previous column. You try add damages as decals.
Looking cool, would be fun to see more volume tho. I would suggest wrapping things more together with eachother, a tube going under other tubes, twisting together, jutting more up or down, etc.
Wrapit is pretty neat as you can use any modelling technique in max (including the step build and extend under freeform) and you can switch on and off a realtime surface snap/shrink wrap thingy. Quite nifty.
It sucks when the french manual to the game you want has to be attached to the back of the DVD case under the shrink wrap causing you to not be able to read the back of the case. Instea dof putting a bilingual thing there, it's just in french.
actually thats a lot higher poly thasn it looks. you have the back faces deleted and stuff? not really sure where all those faces are going torwards. Is this a wrap now? or what else you gonna do to it?
Like there's an example, this is a low exposure photo of a dancer, there's these smooth sweeping motions, and I can't even wrap my head around how one start to model this.... Like what would you do after having keyframes? do you think this is possible? I'm well versed in multiple software, but i'm unsure if any are able to…
I wrapped this up the other day! It was an excellent learning opportunity since it pushed me out of my comfort zone in terms of style and detail - cheers! Artstation Post:https://www.artstation.com/artwork/rArxNe Don't forget to check out the original concept: https://www.artstation.com/artwork/L3XQ0k
Thank you all for the suggestions and the votes! The voting period has wrapped up and the challenge is official underway! Hope to see you all there. :D https://polycount.com/discussion/227772/the-bi-monthly-environment-art-challenge-september-october-74/
hey Polycount! this is my latest personal project: Spec Ops cat! i did it to get out of my comfort zone (which is mostly medieval-fantasy themed). It was a challenge to wrap my head around hardsurface design principles, but the end result was worth the effort.