nice design concepts! i like the perspective. i dont think your stairs are lacking something geometry-wise, they fit quite nicely to the style of the concept. add details and areas of interest in the texture. about stacking uv-islands: did you move the stacked islands out of the 0-1 box? having them stacked while baking…
You can use the "UVW Map" modifier (instead of UnwrapUVW) and set it to face. It will map each face to the 0-1 space, basically stacking them all for you. You could scale the whole thing so one quad fits the 0-1 space and the rest just hangs off and tiles. Also texTools has a stack function. You could break all the edges,…
Came across a nice scan of a streetlamp base on Sketchfab and created a simplified version model Wanted to make the model downloadable for free under CC non-commercial license as is the original, but then realized this wasn't possible using the NoAI-tag. "Starting today, you will no longer be able to apply the NoAI tag to…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…
Hello everybody. It's been forever since I didn't publish here. I almost forgot actually x) I spent most of 2023 working on this guy and actually had lost most of my drive for the project as early as April !! It felt like I was an hostage to the artwork... But I sticked till the end ! And today I am free. Finally free...…
I like it a lot so far, and agreed while nomad is cool it doesn’t work for me in a practical sense since the brushes seem to lack the sculpting subtleties I’m used to in zbrush. Hard to explain without going way too far in depth here, but simply brushes work almost exactly the same in zbrush for iPad as desktop version.…
One of the most difficult tasks in marketing is getting source material from your client, especially when technology is involved. More often than not you have to just improvise a good portion of your ad campaign because your client hasn't given you enough information. (Assuming the marketer is savvy enough to ask for it to…
Here's the first pass ao bake. I had to go with xnormal as maya's native ao transfer maps is still broken in 2011. Can't believe they still haven't fixed that, they still don't support spread, and orthogonal reflection is disabled and there is no option to enable it so depending on the camera you are in the bake will look…
Hello everyone. I was told that there are some 3D developers from published games that frequent these forums and I'm hoping to get in touch with some of them in particular, but any help at all that I can get would be appreciated in catching one big thief, but also others that I come across, and hopefully also find a person…
That's true. Though at the present I think the majority people prefer not using root motion. Last freelance I was asked to export cycles for UE4 both in-place and with root motion. I don't know. though I doubt simply reversing the mocap data will get you the best results. I think part of all this comes from confusion…