PC system requirements have been released for anyone interested. Recommended Specs * Windows 7/Vista/XP PC (32 or 64 bit) * Processor: Quad-core Intel or AMD CPU * 4GB System RAM * 6GB free HDD space * DirectX 9 compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or…
Got the dDo update today. Nice to see the automatic calibration for the different engines. Couple questions though - Will there be CE EaaS support soon? I think it uses a similar BRDF to UE4, just different maps(Spec over Metalness), so would using the UE4 calibration be sufficient? What about calibrating your Spec map…
Sure, here's some tutorials: http://www.philipk.net/tutorials/materials/materials.html http://www.marmoset.co/toolbag/learn/materials http://wiki.polycount.com/EnvironmentSculpting#Rock_and_Stone And loads more on this page: http://wiki.polycount.com/TexturingTutorials For wood it helps to either sculpt it, or use ndo2 to…
Got a bit done today. Head, Hands, and Eyes have been fully projected and are waiting for the rest of the body. Next on the list is Hair UVs and filling in some gaps and then I can finally focus on her suit and helmet. Here is a quick shot from Marmoset. I'm just using the plain Lambert shader with a kick-ass gloss and…
So, just a quick update. I fully learned how to bake some great Lightmaps with GI and Final Gather out of maya. I discovered how to (in Max) create a DirectX shader with Diffuse and Lightmap support- however, I can't figure out if there is a shader out there that has Lightmap support AND Spec and Normal map support. At…
Since you have a highpoly you should bake your AO from that. The AO conversion that nDo2 does works great on flat surfaces, but for a character like this a proper bake will give you more accurate and better looking results. And yeah working out your material definition will be the biggest push. Get a gloss map in addition…
Some of the diffuse textures @ysalex Thxs for the critiques. Very much appreciated. I'm still having second thoughts about the composition change differing from the concept. I've been thinking that the 2D composition might not work as fine in 3D when I start to put a background in there. I may be wrong...will see how it…
Started adding Terrain Materials I used my own grass diffuse in combination with a different Normal & Spec from some of CryEngine's Grass Textures seemed to give a better result. Fact: For anyone who doesn't know, CryEngine uses 2 different types of Terrain Textures, you have a far away and color information texture (layer…
I'm not much for web design, so I'll stick with an overall crit of the work. a lot of this stuff has potential, I would suggest pushing everything further. Pull out the big guns! Zbrush some destruction, add some good lighting, etc! it seems to me in the show reel that you don't use specular/gloss maps...? If you're not,…
Hey, very nice progress. I really like what u did with the mag and the Light, same with the Main body. However the main slide looks like it has the concrete syndrome. Best thing to do i guess is to play around with the Spec and add some unique detail that is just in the spec. I recognize the photo reference u used for the…