Thanks for the feedback slosh. I was thinking about filling the website so it's not just 1 or 2 works but unfortunatly this is only what i've got at the moment. I hope that the school project next year will make us able to showcase our skill in game art because we'll have to make a game and I'm afraid of falling into a…
Nice Time-Lapse video by Digital Foundry showcasing the amazing ligthing/environments: http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-time-lapse - article mentions that the sky probably uses something like 3 layers (2 revolving 3d cloud layers and a fixed back skydome). Guess that's for a parallax…
Did a second texture pass on the hero assets. I might have overdone the rust for some of the pieces but I definitely am much happier with how the meshes look now compared to my first texture pass (was still getting used to Quixel, but now i have a much better grasp of using it). I only have a couple more things I need to…
Hi there! I'm actually working on a scene and I'd like to showcase my assets in Toolbag 2 as I progress but today I encountered a problem with the reflection of objects on a glass material surface. As you can see, the reflection seems to be clipped and the clipping line move as I move the lamp down. I double-checked my…
Well maybe if you've got some awesome particle systems integrated into your environment or some animated objects in your scene then a demo reel might be a good idea. Even so, a high res gallery (no flash) is probably a better way to go about showcasing your work to those that are hiring. If you make the demo reel anyway be…
Thank you ! It does indeed save some time, however I've found out that I tend to be a bit of a feature creep, especially when someone else is coding the tool. (I think that's apparent by how unnecessary the foliage is at this point of development). We'll hopefully still be adding to it, especially with filling up the rooms…
Finally managed to complete the project! I added/changed a lot since last time in terms of look and feel, I switched to convolution bloom in order to get those lens flare streaks on all the lights and adjusted the color grading, I also made a short video in order to showcase the environment here are some of the final…
hmm, interesting. I've never heard anyone comment on something like that before. but yea i can see your point. For this point in the process (being a high poly and such) i have seen others put it on a pedestal just because it gives that specific feel. You want to make it the "center of attention" and make it seem like its…
hmm there is some kind of missunderstanding,mostly bcz i didnt explain it very well The Cloud i did is not from the movie,not from the psx game and not from the old concept of him.Im making the youger one that appeared on Crisis Core for the psp.Here's a screen of the cloud i did.I'm really going to redo the specs diffuse…
If you are going to be having a lot of environmental pieces, I'd say you should probably have at least one video for each environment. One of the best ways to showcase an environment on-line is with a quick fly-through. (I personally like it when these fly-throughs transition between lighting and wire-frame modes) Your…