there're a lot of divergent directions you could go as far as content. Few things for sure though: * keep it short and sweet, 40~60 sec, assume no one will get past 30sec mark. * Best stuff at the front, don't waste more than a few seconds on name/contact. * Little lighting goes a long way, keep the render look/feel…
I think for me it's the integration, a lot of actors just don't have any idea what's going on in the green screen, not that it's their fault. Or the direction is just too shitty to get the proper interaction between the two. For example wrath of the titans remake, where Perseus is fighting those giant scorpions, looks like…
I have to agree with Avvi, I think you are getting a little chaotic in the composition. Your scene reminds me a bit of Sunset Overdrive which is an extremely dense and visual chaotic game. Side by side you can easily tell the difference of how they created a balanced composition but still have that dense chaos represented.…
I'm just gonna comment on your presentation of it all. You definitely do not need to show your mocap data so many times. Show it once, then move on to the finished rig. Ditch the proxy model entirely. Also, if you`re going to show all the different views, either show them all at the same time, on one screen. Split it into…
wow. ok. so looking back at the lighting on this piece, yeah i realize it needed some work. fortunately ive been learning a bit about lighting in unreal, and ive got it to a pretty solid point.. (unfortunately no screen til tomorrow.. files on a different computer), but just poppin back in to say i plan on finishing this…
You will get used to a a pad like an intuos over time. But for me it never felt as natural as drawing on paper. I can't sketch or do casual work on a pad, only final work and paintings. Meanwhile using a screen regardless of quality is WAY more natural. That means various tablets, Ugee displays, and the times I've gotten…
Thanks guys for the thoughts. Yeah I really need a tablet I remember trying one of my friends tablets a long time ago it was some cheap one I think a wacom fun or something. The only real problem I had with it was the disconnect between my hand and the screen it was kinda weird. Really wish they made a decent cheap tablet…
SO had a look at the files and baked out a couple tests. Your low poly still had a couple modifiers in the stack. Generally I collapse the stack before baking out. After I did that the normals baked just fine. Here's a screen grab with 3-point shader Also a zip with two normal map sizes and the screen grab...…
Can't... stop... thrusting at the screen! Fantastic work here, the only constructive thing I can think to comment about would be putting more emphasis into your speculars to help differentiate the material types between, metals, woods, stones, roof slate and rocks immediately close to the water. I know the textures do an…
Pookyjuice> Haha :) We'll there's not that many talking about ShaderFX here on PC. Mostly me, GlowingPotato and Kees from what I've seen so far. You can use the render target to do some trick yes. But there's some limitations afaik. You can't store a full screen pass, only the shading on the model, so you can't do post…