Fendt - MT900 Tractor . Links: https://www.cgtrader.com/3d-models/vehicle/vehicle-part/mt900-tractor https://www.markos3d.com The high-detail exterior is great for close-up renders, the model was created in 3d's Max 2011 environment, using the open subdivision modifier which has been left in the stack to adjust the level…
Got some feedback from my lecture, and he suggested me to get a concept for the scene. This two concept art are made in Midjoureny. I will refer to this two concept while making my scene Trees are not in these concepts but I think it will be cool to having trees on the wall. I will use houdini to generate some roots as…
[ QUOTE ] Proof is in the eye of the beholder I don't expect my proof to prove anything to you . You have to find your own proof especially in this matter . No matter how technologically advanced we get there will always a be a way to refute the exsistence of God or a Creator and Religion . [/ QUOTE ] No, it definitely…
In UE4, there are 2 kinds of particles. The normal ones, and the GPU particles(Then 'GPU Sprite' is written in the black line right below the particle preview in the emitter column, like 2 of the emitters here: https://docs.unrealengine.com/latest/images/Engine/Rendering/ParticleSystems/Cascade/EmitterList.jpg ). If it is…
I think some of the maps have very obvious choke points but I do agree with the whole roof access thing. There are a lot of games where even when the enemy team is losing theyll still crawl themselves to the roof and try to get some kills. Still, if you play the game on Domination youll learn that there are most definately…
Pretty cool so far. Here are some quick thoughts from a California boy -- I might have more later too. - Think about how the place was actually built. I love that you put the rain spouts sticking out where you did. All the flat style rooftops around here have that. The lip should be shorter, though, half a meter at the…
Hey, don't get discouraged. People get busy and for those of us headed to GDC we have a lot of prep to do (which I put off until today so I could finish my latest portfolio piece!) I know absolutely nothing about CryEngine. Wish I could help you more, it's something I'd like to learn soon. First off, your texture density…
The props look really nice in the individual screenshots. Right now your building textures seem to be suffering from a case of a bit too obvious tiling in certain spots, especially the roof and brick pattern on the wall with the graffiti on it. Either increase the texture size to double the variation with more brick…
Looks good so far, Nothing too wow for me atm. It's fairly generic. We've all seen so many of these at this point, it's really difficult to make something that stands out. I know it's a block out but I hope your hanging wires get more polys. Got ref your working from? I guess I'm more visually intrested in stuff that…