Played with that a bit lastnight. I love the one window that when its opened it has the noise from the people that you can shuttup by quickly closing the window. Made me chuckle.
speaking of hyung-tae kim, if any brits (and europeans) want one of his art books, otaku have oxide 2x in stock, it tends to get snapped up pretty quickly.
The marketing folks can fling crap all they want, it comes down to the quality of the hardware and the quality of the games exclusive to each platform. That and hopefully the bugs will be ironed out and prices drop quickly.
Was really good, enjoyed that, time went by really quickly. Cheers for doing that for us. Nice getting to ask questions and getting instant strong feedback, picked up lots of things. - Dale
use topogun its really good for quickly redoing the topology of your heads and you can probably make them fairly similar in that program if not exactly the same edge flows ect
Use Loft. Watch this if you don't know those yet: http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-quickly-create-highly-complex-geometry-in-3ds-max/
Wow..thanks a lot for the answers..and quickly as well I will be posting some of my WIP in the Pimping and Previews soon - I'm still in the learning stage but I guess that's what it is all about..
woo, those are my character models, along with a good number of things that flash by too quickly to see. I can't wait until we get things ported to the new engine.
corv: actually no.. they are used for ammo clips. you quickly unsnap them and let gravity to the work to get them out. much faster than having them the other way around.
clicked through the first bunch quickly, it was pretty much spot on. Hope i don't have to do much talking and can have a "headphones" day at work today ... good stuff