:D There's a few more bits I want to do/improve but I'm calling it done for now until after my deadlines at Uni to carry on. Some final renders for now! Here's lil showcase vid too with a basic idle animation i made :P https://youtu.be/BIe6iiT2cqs
Update: Mon. June 10, 2019: Made some colour adjustments to the texture, and did an "idle" animation. Now currently working on a walk animation cycle :smile: Updated: Rough Walk cycle. Trying to get the animations to be smoother, any advice? The loop currently has 33 frames. Thanks :)
Thanks man! I've always loved red + blue combos. Err I'm gonna make the mount last, after the weapon + bracers + quiver. Not too good at designing animals, but I'm still gonna give it a shot :) Gonna make some sort of blue feline with horns haha idk.
Looks great mate. You clearly know your stuff and I'd hire you ;) The website design itself is also clean and simple. I don't agree with Alex, I like not being forced to download a PDF that clogs up my temp folder. Good luck on the job hunt.
put some more time into the snout run cycle, started roughing out the cart movement. Hopefully get some time this weekend to start blocking out conan's idle/cycle. (Never used syncsketch before... hope I did it right :P) https://syncsketch.com/sketch/205159/
Great, thanks! Autodesk - add a great new tool for editing normal maps, but don't put it in the normal map menu, and don't mention it in your what's new pdf. Brilliant. I've never really used the shape node attributes before, but it looks like there's some useful stuff in here.
idk how else to say this and i hope you dont take offense but she kinda looks like she had some running's with some drugs. :( i would honestly suggest going back in there and touching up the face. get some references and make her more innocent.
That is my attempt redoing the face after seeing This polycount thread. To me it looks like a demented gas mask right now but idk if its better or worse than my other. Right now its just a flat thing as all I am doing is it from the front first.
hey everyone! I submitted with one of my characters for the Dota Workshop the option to submit animation is great! I will probably keep uploading them =] [sketchfab]d26281e06df24847afe970b914f7f3c8[/sketchfab] Dota 2 - Blurr - idle animation by tvidotto on Sketchfab [sketchfab]d6f037a8995a48eb982c7817da4c8035[/sketchfab]…
yup, lookin good so far, like the overall design. but like everyone has said so far, i would go a little more heavy on the seperate between dif and spec. And agreed with the overall dirtyness of the piece. Make that sucker look like its been through a war.