Hello all. I’m a game designer mainly based around the utilization of Unreal Engine. I am not only a game designer specifically working on 3D games but I’ve been designing a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators…
Hello everyone, Shadow Demon Entertainment is in need of an exceptional concept artist and skilled environment artist to help us with our current project. Both positions are non-paying until we are funded or published. This will be a fantastic opportunity to gain experience working with a team and publishing a title.…
*Solved* Turns out laptop video card drivers aren't really 100% supported. Someone on the Beyond Unreal forums directed me to www.laptopvideo2go.com for the correct driver and install files for it. I'm back in business baby! I posted this over on Beyond Unreal and I haven't really got much of an intelligent response so I…
So I've begun my senior year of college after a summer out in LA as a 3d art intern for Codename Games (images of my work there to come at a later date). One of the classes I'm taking this semester focuses on environments as I want to focus on building an environments/props portfolio. As much as I enjoy doing characters,…
First, check out my example of what I'm talking about with "Vertex Normal Splits", in case I'm calling this the wrong thing: Attachment not found. Sphere #1 on the left was converted to a poly, and detached to elements on the top/bottom hemispheres. Sphere #2 has Edit Normals thrown on to show the vertex normals being…
Drifter is a Single Player Demo story based on Drifters MMORPG Storyline. This Game is being developed by an newly found Indie Game Team. Team Name isn't finalized but there are current going under Ultimate Eclipse studio logo and team is call Ultimate Eclipse Game Studio. Description: This game is a sub storyline of the…
thank you but generally which is better for performance, i mean if i have 3 store fronts each use the same basic materials, any banners can be added as decals later maybe, assume each front has 3 materials so that is 3 draw calls for each store front and 3 tillable texture sets, but if i use unique texturing for each store…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hi people! Starting my first public WIP here to get some useful feedback and comment during this work. Final version Artstation page (click me) My goal Here I will do Sturmgewehr 44 - a German assault rifle developed during World War II. My deadline is set for about 15-20 days and for quality I'm aiming to CoD and…
I spent years experimenting around, creating character works for game, nothing finished (at least not within the last year) but I have enough experience to build AAA characters, reasons why are at the end of the post, I'd like any feedback or help you have regarding the topic. what I have at the moment is this (Old):…