oh sweet! Thanks Tony! guh... X3? really? I couldn't stand almost anything in that movie. it's kind of interesting how we're opposite on these two movies. Here's the 1080p version of the new trailer for those interested.…
Yeah...self righteous attitudes coupled with insults don't usually fly well around here. This'll probably get locked soon. Anyway, here's the skinny- Look at this: http://boards.polycount.net/showflat.php?Cat=0&Number=228712&page=0&fpart=all&vc=1 Yeah, you see a great deal of the regulars at this message board are already…
This bloody book is finally coming to an end. Hi-poly model. Came to about 4 million tris and almost killed my PC (fact.). Rendered in Z-Brush (hence lack of perspective, which is something that needs changing...) Anyone got a link to that post where someone showed how to do realistic renders in 3DS Max using gamma=2 as…
Yep, same monkey, different suit. Probably a good idea to get familiar with the curve editor if you plan on doing anything more complex. Edit: One other thing to mention, you can set an object to loop. So for example you have a gear and you want it to spin 360 degrees every 60f the entire time your animation is going on.…
inbetween the two brackets there, try adding this line: ////////// health=Max(health-damage, 0); /// If it doesn't auto kill you at zero (it might not...i dont know what calls deaths), you can then try adding something like this right after: //// If(Health<=0) { if (!IsInState('Dying')) { GotoState('Dying'); } } ///////…
ok the problem is that you're applying the if statement to each part of the array of UV's. This is a modified version that only does something after you've checked each uv set global proc uvsetTest()
{ string $danaUVs[] = `polyUVSet -q -auv`; int $lightMapExists = 0; //this bit checks if lightmaps exists for ($danaSet in…
Thxs for replying. Jackblade as shown in the picture the floor has some raytraced reflection but i don´t know why the render keeps reflecting the white box if its invisible to the camera...the floor material dont have any specularity (Specular level = 0 and Glossiness = 0). As for the white box its a box with…
I've been giving this a few shots, and have been able to recreate what I think is your problem (multiple blank maps on a plane - for me even the regular method of generating a map was blank). The error was happening when the uv's borders were directly on the 0 or 1 coordinate boundary, MME/zbrush sees this as extending…
Jep, though limited since you cannot set movement limits. BTW, moving the view in Blender is always numpad or holding MMB (plus Shift or CTRL for panning and zooming, nothing for rotating), no need to go into view move mode or crap like that (I think in GMAX you can hold ALT to manipulate the view). I prefer numpad for…