Thanks guys for the feedback once again. Your support has been pushing me a lot lately. @lhazard: I think that the environment COULD have been wider as well now, even though my intention was to make it look very cramped. xD I have to admit that it is pretty difficult to navigate in it as a player character... not the best…
Oh ya - no motion besides the crashing wave. The windmills, IMO, would look better if they were created to look as though they were moving (slight motion blur). And if you separate the sails from the base you can have one rotated slightly different from the other. Also, what about secondary light sources? Right now you're…
Hello! I'm really looking forward to this. While I don't tend to enjoy sci-fi hallways, I do enjoy atmosphere and mood, and a Dead Space treatment really interests me. I think you've got a really cool start here. It's good to be thinking about lighting and mood early on, especially if you want that frightening feeling of…
Ramucho, actually I don't really have a clue ha! First I put a default Max skylight light in the scene, clicked lighttracer and redered but it looked too ghostly hence I added a directional spot to brighten the lighting and an omni as kicker light. Don't know if the 'lighttracer' thing was still active tho... That one…
following up my last project I really wanted to focus more on the presentation of my work, so I put in some extra effort when it came to compositing the renders in Photoshop. I took advantage of Zbrush's ability to export a mask render pass to get a clean image with a transparent background that I could use to enhance the…
Solid Enviornment Par, Here is what I'd do to get this to the next level. Introduce another light color, the warm/cool combo is always a winner. Your current lighting skews to all warm, and thus isn't very visually appealing or interesting to look at. ThisisVictoria already mentioned and gave solid direction but thought…
In Bioshock, you where inside, miles underwater and most of the lighting had been trashed. It was also a single player experience more in line with survival horror, not really a fair comparison. I loved Bioshock but I don't think every game/level should be built on the same principals. True we really don't know what kind…
I've been using it almost exclusively since 2017 hit. There's very little settings to worry about. The quality setting is "Signal to Noise Ratio", so if you set it to 20.0 db, you are basically asking to get "20 part clear, 1 part noise". Choose Fast Path Tracing instead of Advanced. Advanced may have some benefits, but…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Greetings Fellow Creatives, This week's brand new free-to-use-with-attribution music tracks are: "SNOWY PUZZLER_v001" (LoFi) You can listen to it here: https://soundimage.org/wp-content/uploads/2026/02/Snowy-Puzzler_v001_LoFi.ogg We also have: "LIGHT PUZZLES 10" (LoFi) "ARCTIC PUZZLER" (LoFi) You can freely download them…