DarkAlleyEthics: Hey, thanks for taking the effort to help us out with the pics. Appreciated!:) I think I could of matched the edge flow better on the arms and legs. I perhaps might not of cut into the polys on such a low poly mesh such as your second picture suggested, but would certainly keep this in mind for any other…
Yeah i had pretty much Eric Chahi's work in mind while looking at this thread. Ths guy has coded some Flash ancestor for Another World before Photoshop even exist. From 10:15 https://www.youtube.com/watch?v=J0gv2bV9ok4
Update - Judge in Apple v. Epic Case Sides With Apple on Fortnite and Unreal Engine https://www.macrumors.com/2020/08/24/apple-epic-court-battle-august-28-removal/ However, Epic is still granted a small win:
Cheers Eric. I'm not used to the new baker yet in Maya LT so I will have to do some reading up about it. I am hoping to utilize the Suite as much as I can because the results I have seen from it are gorgeous XD
Cheers for the feedback Eric, you're right about the skin - I wanted to keep fine details to a minimum but it makes it look like velvet or something. I'll have to find a good way of making it look more like glossy scales without it getting too noisy,
Try HDRshop, not free for commercial use though. EDIT: CubeMapGen might come in handy too. EDIT2: Might as well mention this from the free apps thread since it's sort of related: EDIT3: Eric Chadwick also mentions a way to do it using Max in this tutorial.
Off course. Anyway you'll need programming support or some asset store plugins to be able to do that. So its best to just know about why GTA V looks the way it looks and rather focus on artistic tools. Like Eric mentioned - Multitexturing.
Thanks Eric! Iiiii'm super slow with characters. I've just been kit bashing elements from the reference and hoping my proportions are good. Had a couple of friends take a peak here and there for the base mesh I made. Now I'm adding the medium details.
Thanks Eric :) And you are right about the bases but what do you mean by greebly machinery? Something like that? Because I can't imagine how the final result might look like. Can you post a reference? That would be really helpful and thanks again! :)
just start with something really simple, like a low-poly arm similar to the Ancient Pig tutorial that Eric Chadwick posted above. Once you see how the elbow bends you should be able to understand how to make the topology so that it works correctly.