Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
Could you please elaborate on that, or provide me with an example, please? I have trouble understanding that. Are you talking about baking from actual high poly surfaces (presumably sculpted) such as a plant onto a low poly object that for instance containes planes/quads that are supposed to catch rays from the high poly…
#Commission work a memorial from the Founder of #Hollywood Joseph W. Young made with #ZBrush #Render with #Keyshot made for #3dprint #3d #3dart #3dartist #sculpture #human #character #history #monument #sculpt #3dsculpt #digitalsculpt #3dmodel #3dmodelling #figurine #miniature #replica #freelancer #3dprinting
After seeing Ankit Garg's redesign of Link from the Nintendo series The Legend of Zelda, I decided to redesign the goddess statue from the same series to be my hero assets in the scene. https://www.artstation.com/artwork/bg0LZr (The Goddess statue from The Legend of Zelda series) I am aiming to redesign the statue as a…
Just a general question for the community. If you could, please describe what kind of 3D art you make while answering. I'll give an example from my own process: so far, I think I spend anywhere from 150-200 hours on making a single real time game character. That includes the high poly sculpt, the retopo, UV unwrap,…
The goal is to make a model with a more triple A look that would be game ready, and that would include beeing animated. The print is of the retopology process of the character using a sculpt as a basis. Here are some prints of the sculpt: This is the reference for the character:
Alright, screw it. I'm in! Going to solo an Ursa set. Got end of this week and most of next week off and nothing much planned. Hope's it's enough :) Going to spend more time developing my concept on this one since I could use the practice and I've noticed a trend where I start second guessing my concept halfway through a…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Thanks for the feedback yes the geo is definitely too different from my straight and boring geo. I either need to bevel the edge and resculpt it or entirely re sculpt it. I'll get it fixed thanks for the feedback!!
Thank you very much for your feedback. It really helped me to see my mistakes and reconsider my approach. I’ll revise the topology of this piece based on your suggestions. As you mentioned, I tested the second example with the long thin triangles to see if they would cause any issues. While they didn’t seem to create…