I am not sure why Mark is lost with Bevel and Emboss I thought those layer options were common knowledge in photoshop. Anyway I like the work on the spell icons and the game trollbane but I find the DGPX to be too dull and grey. Also in the flash version there is a lot of unnecessary menus to get to final options. Throw…
Good idea! Do you mind me asking: 1. Where and how did you get your portfolio critiqued by an official EA Artist? I don't plan working for EA, but When I have completed my full folio in 6 months, I'd love to have it critiqued by Bethesda Game Studios. 2. Are you going to sculpt 15 random heads and perhaps choose 3 of them…
Yeah, I do think nintendo cares what we think, why else would there be a nintendo of america? There is a lot of diffrences between the two games. Ico/SotC is a game more sutiable for adults than children(never mind the morbid, isolated feel of the game) while the zelda series can pull in a younger audience. The atmossphere…
GoldFire Studios was founded in 2008 as an indie game studio with a mission to connect the world through a shared love of interactive story. We've developed and published numerous games in various genres, with our latest being the upcoming narrative adventure, Arctic Awakening. We’re looking for a 3D environment/prop…
This is the problem, you are probably stressed and desperate to become anything in order to escape military service, which I understand and Im sorry to hear that you are placed in such a tough situation. What you should do is pick something you are the most interested in and use the year you have to ace it. You have some…
So, I’ve been seriously thinking about trying to pivot back into games for about a year now. I've been working as a software engineer for the past 5 years. But I think the next phase of my life I want to be back in games. Some of the things I think I want are: * Level design. * Shipped titles. * Star Wars IP. * First…
Depends how detailed you want to go / what you are aiming for. :) Different methodes would be: 1. add the panel lining in the texture itself (maybe also to the normal map via tools like ndo) > no modelling needed bt depends on your UV/Texturing skills 2. model all panels into the high poly model > high poly model/baking…
This is a model that will be used for an animated series currently production. But for this presentation, I rendered it realtime in Marmoset Toolbag 2. This is KOKO. This young brilliant mechanic is the creator of Roro. Koko acts as big sister to clumsy little Roro. Dont be fooled by this cute little girl though as she…
I documented my molding/casting adventure with the mini chimera - https://www.facebook.com/media/set/?set=a.428778527332392.1073741837.186570281553219&type=3 And now I have some up for sale! http://crystelschimeras.com/ I've also made the decision with level52 studios to limit the gargoyle to 15 copies. The mold has been…
Could you post some references of the style you are trying to create, or something similar? It's hard to give good qualitative feedback if we don't know the direction or style you are trying to achieve. Things to include are: Is this for game, or realistic render? Your texture style; Are you going for hand painted like…