The Purchase Brothers recently released the long awaited sequel to Escape From City 17. Fan films don't get much better than this. https://www.youtube.com/watch?v=4lyUNs7eNhs See Part One here: http://www.youtube.com/watch?v=9ixFf4ljuCg Now if you'll excuse me, I'm going to play through Half-Life again.
This is the first time I have posted anything on here. Learned about the critique forum just recently, so I actually have two animations to submit. The can both be found at https://syncsketch.com/pro/#project/1260/reviewsTab. References are listed for each project in the annotations section. I would really appreciate some…
Hey everyone! This looks like it will be a fun contest, so here is my entry thread. I'll post when I can, and document the process from blockout to presentation. :)
Glock-18 | Transylvania http://steamcommunity.com/sharedfiles/filedetails/?id=444864712 A spooky skin inspired by the land of mystery that is Transylvania. Bats appear in the night sky as the skin wears. Remember to VOTE YES, Favorite, and Share if you like the skin and want to see it in-game! Thank You:)
So was trying to get more into the fundamentals of substance especially creating patterns with like 1-4 nodes to keep it simple - I made like 17 of these ( lets say im happy to show 17/40 :P ) I spent like 10-12 hours on it, also I tried to get into tool bag for rendering, later on I added some dirt to the Pattern. The…
[EDIT]: New steam store releases Modo indie & Mari indie Modo indie on Steam: http://store.steampowered.com/app/321540/ http://www.thefoundry.co.uk/about-us/news-awards/modo-mari-48-hr-sale/ Mari is gonna be on sale too but still gonna cost over a grand for a new license. Plug ins and training vids just 20% off though.
@A_B Sorry for taking so long to respond. If haven't messed with this in some time because I was doing other things. As far as purely getting better vertex painting results (minus everything else I did here) there's this video which walks you through everything pretty well: https://www.youtube.com/watch?v=OPHnxGb6KHA That…
I'm sure that this is more than likely a known thang' to most of you enviornment artists out there, but I'm reletively new to scene building. This all came to mind after working with the Halflife2 SDK, and seeing the way they created their textures. If you break it all down, there is a very simple system they used, which…
You have to take into consideration that one US state is about the size of an entire European country with less population. Towns are not packed next to each other. As Asherr said, there is no public transportation to speak of outside of major cities. It takes me a half tank of gas to visit my parents and Asherr and come…