The good: * The time in Finland has strengthend my relationship * Experienced living in a new country * Managed to improve my skillset * I managed to prevent my grandfather's ~40 year old boat to be sold The bad: * My portfolio still doesn't land me a job interview and most probaly won't in a long time, it's been 1,5 years…
Excited to get a start on this! PyrZern -- The jaw is looking really narrow at the moment (referring to your first post). The second base head is looking a lot better. Haha it is funny how the base mesh situation works out. But think of how much that likely helps you now with retopoing and everything. All worth it in the…
Hey Rever, Can I call you rever? I'm so type-lazy :p Most people I have met at work seem to live in or around Redwood City and San Mateo. Those who like the city live close to San Francisco city and make the longer commute into work every day. One person I know used to commute via public transport and told me it roughly…
You'll be working at least 3 weeks on this and probably more since you haven't worked with 3D in a long time. It looks simple but getting everything to play smoothly will take a lot of time. This is a typically what a Generalist does. It requires different skills and a good deal of experience to pull it off quickly.…
Thanks for the support. Have added the post effects package you linked to as well as make all materials standard shader now. This means I have to put my roughness into the alpha of the metal texture, there used to be a plugin button within Substance Designer that did this for you but it seems to be gone from the latest…
I don't have the original code anymore since it was for an old version (4.16) and they implemented transmission since 4.20, so its probably better to use that. https://docs.unrealengine.com/en-us/Resources/Showcases/DigitalHumans#skinshading The code below should be added into SkyLighting.usf. I haven't tested this, so you…
i7 950 350$ MSI x58m 180$ 6gb ddr3 110$ Nvidia GTX 460 180$ Plain Lian Li Mid ATX Case 100$ 600w or more power supply 100$ 23inch LCD screen 190$ Win 7 Home Premium 64bit OEM 120$ 1TB 7200rpm 64mb cache HDD OEM 70$ Cheap OEM DVD writer 30$ You can use this as a starting point, not including mouse and keyboard all that…
I usually use a power on the diffuse texture for the specular "color." Some people advocate complementary colors. (basically inverting the a high contrast version of the diffuse which can be done with a power and a 1- node in the editor) I don't particularly care for that yet probably because I haven't found the right…
Thanks everyone who helped me choose a colour scheme, it's been really helpful for me to get some input. So while there were a few close contenders #2 seemed to get the most votes and personally it was my favourite too so I've spent my lunch time quickly refining the colours and I'm now ready to start DDOing, can't wait.…
Hi you dont have to do what I suggest, its laready coming along well but heres some ideas. Yeah I meant the mechanical parts more like steel (the claw pieces) and maybe the guns as well. The colour scheme is ok, I would suggest trying some other more land based military colours just to see what fits best also there seemm…