Got to work a little more on this today... Haven't hand painted in a while and really feeling crappy. My brain seems to keep farting while working on this. But reshaped the head some and repainted a few things and started blocking out the wraps.
well, i managed to get my copy from.. a less official source. but i'm definitely going to lash out whatever they want for it. i think the reason its kept so heavily under wraps is because of competition, hehe.
All is well. Sorry about letting the thread fall back. I took an unexpected 2 week vacation and the laptop I took with me decided to crash... I am back home now and plan to wrap this up asap!
That's probly some of the quickest improvement I've seen in a while, hats off to you man. My biggest crit is the deltoid wraps over the tricept a little too sharply but wow I can't get over the improvements of the earlier stuff.
They've really outdone themselves this time. Almost makes me want to take the shrink-wrap off the sniper class and take him for a run. Almost. So any speculation on what that Pyro unlock actually is? Maybe a flare gun?
Hello dudes and duderinos, I've been pushing some polys and need some artistic feedback to wrap this thing up!! All kinds of feedback appreciated!! I use Maya for modeling and Cryengine 3 for "rendering". Feel free to ask if there's anything to ask about!
Are there any good tutorials on making an outdoor environment like a forest or something? I'm just really having a hard time wrapping my head around on how to start it, and what models exactly do I need to make. Any help would be nice, thanks :/
As an FYI guys and gals, we've also just wrapped up SciFi Pistol Part 3, now available for downloads and streaming! If you want to add it to your library, don't hesitate to take advantage of our promo sale! ;)
shaderfx Hey, you asked. I'm just telling you how people in the field see things. I thought you said Autodesk was eager to listen to community feedback? It doesn't always come wrapped in a pretty bow.
Another question, since my character wil be wrapping and curving itself around a large rock with lots of vegetation can I consider the rock itself to be part of the character polygon limit? (vegetation will be part of the pedestal limit ofc)